this post was submitted on 26 Aug 2024
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[–] [email protected] 16 points 3 weeks ago (2 children)

Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don't have but can definitely be learned.

[–] [email protected] 11 points 3 weeks ago (1 children)

That's what a publisher is for, and in this case they failed them completely.

[–] [email protected] 4 points 3 weeks ago

In this case yeah, but it's still always a good idea to do your own marketing as well

[–] [email protected] -3 points 3 weeks ago (2 children)

I’m convinced it’s unnecessary if your game is good. Word of mouth is so strong with gamers

[–] [email protected] 4 points 3 weeks ago (1 children)

You need to advertise enough to get people playing and talking first. There's about 50 games pet day released on steam. It's easy to get Los in the noise.

[–] [email protected] 0 points 3 weeks ago

You 1000% will not get lost in the noise if you put out a helldivers like quality game. There’s nerds everyday combing through steam store looking for the next great games. Helldivers with zero marketing would have made significantly less but still been a resounding commercial success

[–] [email protected] 4 points 3 weeks ago (1 children)

Relying on luck isn't a great strategy, even if it sometimes works.

[–] [email protected] -1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.

Most games are just not great

[–] [email protected] 3 points 3 weeks ago (1 children)

There’s no hidden gems in steam

high quality game sells low end due to poor marketing

Self contradiction

[–] [email protected] 0 points 3 weeks ago (1 children)

Words are hard. This is what I mean

[–] [email protected] 1 points 3 weeks ago

Yeah but there are definitely games that are terrible with extreme marketing budgets that sell really well, that's a lot of triple A games in a nutshell