this post was submitted on 18 Jul 2024
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[–] [email protected] 4 points 2 months ago (1 children)

Why not? Surely after some time, HD2 would be fun to replay, even if the content was the same as the last time. Not every game needs to be continually played forever, but games should be replayable forever. I still replay very linear games periodically even though I'm not seeing anything new, because I want to relive my memories of the game.

Another option is procedural generation, which would work really well for HD2. That's a pretty good stand-in for constantly evolving content.

[–] [email protected] 3 points 2 months ago (1 children)

The HD2 maps are procedurally generated so that they are not identical each time you play.

The overall storyline is set, but they craft how it plays out in response to community engagement, which isn't possible with random generation. We never would have had the mines vs orphans set up in random generation.

[–] [email protected] 3 points 2 months ago (1 children)

Sure, but once the storyline is played out, it could certainly be made available offline, no?

[–] [email protected] 0 points 2 months ago (2 children)

The shared mutiplayer experience available offline?

Ok.

[–] [email protected] 3 points 2 months ago (2 children)

LAN and direct IP connections allow for network multiplayer games to work when official servers are no longer operational.

[–] [email protected] 1 points 2 months ago (1 children)

And self-hosted servers are a thing. By "offline," I mean "not connected to official servers."

[–] [email protected] -1 points 2 months ago (1 children)

That is not what offline means.

[–] [email protected] 1 points 2 months ago

If it's self-hostable, it absolutely is. I self-host Minecraft on my home LAN and my kids can absolutely play even if the Internet goes out. That's by definition offline, though you can certainly put it on a public server if you choose.

[–] [email protected] -1 points 2 months ago (1 children)

I can play offline with tens of thousands of other players in a dynamic real time campaign on a LAN?

Neat!

[–] [email protected] 1 points 2 months ago (1 children)

No, you can't. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it's all possible for us to do if they let us.

[–] [email protected] -2 points 2 months ago (1 children)

Cool, so it doesn't matter if the official game is live service then.

[–] [email protected] 1 points 2 months ago

I'm not sure how you got to that conclusion from that.

[–] [email protected] 1 points 2 months ago (1 children)

Lost Planet, there's plenty of examples of this working??

[–] [email protected] 1 points 2 months ago (1 children)

Lost Planet has a shared multiplayer experience with thousands of other players offline?

I guess the context of how many are sharing the multiplayer experience needs to be explicitly stated.

[–] [email protected] 0 points 2 months ago (1 children)

Gameplay wise it's very similar, and it's not like adding fake "players" is unheard of in games, like .//Hack or Goat Simulator.

You don't need to act like it's leaps and bounds away

[–] [email protected] 1 points 2 months ago

I'm not talking about filling in with bots, I'm talking about a large active community of humans.