Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Please don't post about US Politics.
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
I will share a journal entry from when I was mulling this over last December. Interested in your thoughts:
In old media, such as books and movies, we passively receive the media. We hear stories of heroes, songs about how the singer feels, written thoughts from inside another writer’s mind. These are valuable because of how we connect with others and thereby grow.
Interactive media, e.g. video games, allow us to tinker with a story and interrogate our relationship and attitude towards the ideas and themes thereby. We pull a lever, and the story changes direction. Video games have become such a large industry thanks to the more profound personal connection we can develop with the art through prescribed mechanical interactions. We press the buttons, and become the hero.
With the advent of artificial intelligence, it won’t be long before someone invents a new form of storytelling predicated on this technology. While we used to read stories, it now becomes possible for stories to be read into us. An AI can now be created that observes your life, and makes sense of it in a profound larger context.
This new media would be an AI companion who acts as a fourth wall of your life; layering your struggles and triumphs within a larger context, lightly editorializing, adding soundtracks that seamlessly portray your energy and emotional state (or humorously juxtapose it), adding humorous asides or callbacks that keep you in the moment, gently reminding and prompting next activities, reflecting on failures or calling attention to bad habits one is trying to break, and generally contriving to elevate the daily experience to the level of storytelling. It would give life an enhanced sense of meaningful examination, refining our sense of self and bringing our life into focus. This is a form of media that is not itself passively received, but actively treats your life as a fully interactive lived experience.
Art is integral to our ability to relate to others, experience things that are larger than ourselves, and to create meaning. This “fourth wall” AI would be a new form of media that seeks to amplify our understanding of ourselves, integrating our egos with our life as it exists as we change and grow throughout life.
The risks posed by malfeasant propagation of such a medium are at once beyond imagining and entirely predictable; the manufacturing of consent, the corrupting influence of profit motives, and the use of media as a social control mechanism are all pre-21st century concepts in media.
Whether a “fourth wall AI” represents a new threat or merely a quantum leap in the scale of preexisting threats cannot be known in advance. All of the above is to merely assert that we will see, and that such a medium could theoretically be used as art in the true sense, if such technology can be put in the hands of artists, and not just corporations.
This is both terrifying and fascinating at the same time. The potential in either direction is immense, imagine having a soundtrack to daily life tailored to what is happening? Would you hear boss music if you mess up at work/school/etc?
How is this viewed by the user is a good question as well. If it's broadcast on a speaker/projector that everyone else can see what the ai is showing us as well. If it's only viewable to us by either implants or some sort of smart glass technology then it's "private" to the user.
Like you mention, the potential abuse of this system is unimaginable. Ads shown directly in our vision, a paid tier that is ad free. Music is shown to be able to effect emotional state easily (movies as an example), what if the soundtrack is used to emphasize certain goals. The ai pushes you to buy a certain car brand over another because said car brand paid the ai company more.
As McLuhan said, the medium is the message. If this is a story AI is telling about you to you, then it would probably best be a purely private experience happening in headphones or around the house. If this is a story where you are woven into the world as a character in other peoples' lives, it should be happening around you. In cinematic storytelling we talk about whether something is "diegetic"; is the soundtrack coming from something in the world, or is it something only the audience can perceive as part of a constructed experience? If the goal of a "fourth wall AI" (should be in my opinion) to make your perception of yourself more fully unified with the world around you, I'd advocate for these things to be realized 'diegetically', so that multiple fourth-wall AI would have to work together to create harmony in the reality they construct for their audiences. I think on a more sociological level, I am worried about how much we each feel separate and different from one another in society. I think that having the fourth wall AI be strictly a public phenomenon would be a better choice not just from an artistic perspective, but from a sense of its potential for reinforcing our social fabric.
This is a really interesting, thoughtful comment (and exactly why I love lemmy).
I don't know if it's just my lack of imagination, but I find your description of AI pet/companion as an art/media object much more plausible and interesting rather than when people discuss their possible sentience. It really doesn't seem to many steps from Spotify's discovery weekly playlist or Google Assistant reading all my emails, when combined with LLM capacity to plausibly bullshit, to having a 'virtual friend' who texts me jokes, questions and what not.
Especially since we've both normalised interacting with humans in entirely digital ways & created a massive corpus of how humans interact via social media archives. Why do I want a calendar app pinging me a notification when I could have a virtual companion message me "I hope your haircut goes well this afternoon, looking forward to seeing your new look!" or "don't fucking forget your appointment again you dumbass" depending on what companion I purchased.
Given many people's preference to "get everything in one place", it seems likely that instead of newsletters, comedy subs or travel updates, we'll just have different imaginary friends sending us the stuff we need/want to know, mixed in with our actual friends. Some of whom might as well be virtual since we never see them in the flesh.
I don't even truly understand my own sentience - how can we ask a machine to replicate something we do not understand? It would be like throwing rocks into a dark pool, and hoping something friendly crawls out of the water.