this post was submitted on 11 Mar 2024
192 points (94.9% liked)
Technology
59658 readers
2919 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
MacOS does use the term translations for its Rosetta Layer while Windows Arm uses the term emulation. I do believe the technical difference is that MacOS converts x64 code to arm64 on the fly, while part of the reason for emulation on Windows is to support x86 and other architectures. Someone more knowledgeable than me may be able to better compare the two offerings.
macOS converts x86 code to ARM ahead of launching an app, and then caches the translation. It adds a tiny delay to the first time you launch an x86 app on ARM. It also does on-the-fly translation if needed, for applications that do code generation at runtime (such as scripting languages with JIT compilers).
The biggest difference is that Apple has added support for an x86-like strong memory model to their ARM chips. ARM has a weak memory model. Translating code written for a strong memory model to run on a CPU with a weak memory model absolutely kills performance (see my other comment above for details).