this post was submitted on 15 Feb 2024
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Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

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[–] [email protected] 119 points 9 months ago (4 children)

These are the same complaints most report for most vr headsets, headaches, nausea and dry eyes... Disappointing article.

[–] [email protected] 67 points 9 months ago (2 children)

Some are, sure. But others have to do with the weight. The most interesting rationals for returning it are because it's shit as a productivity tool. So if you can't really use it for work, there aren't many games on it, then why are you keeping it? At that point it's just a TV that only you can watch (since it doesn't support multiple user profiles).

[–] [email protected] 20 points 9 months ago (2 children)

It's obviously made for porn only, that's they only thing you can do with it

[–] [email protected] 47 points 9 months ago (2 children)

Actually, according to reports it can't even do that right.

[–] [email protected] 13 points 9 months ago (1 children)

and its kinda creepy to masturbate with a bunch of cameras pointed at it

[–] [email protected] 10 points 9 months ago (1 children)

And here I am just thankful that I don’t have to hold the camera with one hand

[–] [email protected] 1 points 9 months ago
[–] [email protected] 3 points 9 months ago

It’s the pinch gesture isn’t it…

[–] [email protected] 8 points 9 months ago (2 children)

Nah the battery only lasts a couple of hours.

[–] [email protected] 7 points 9 months ago (1 children)

I can't come more than 20 times anymore. What do I do with the other hour and a half of battery time?

[–] [email protected] 2 points 9 months ago

Put it away and play a niche mod for a beloved Ukranian developed game from 2007?

[–] [email protected] 2 points 9 months ago

Same Apple story: great hardware, but their walled ecosystem. They would sell so many more units if they were compatible with software used by millions of people and corporations...

[–] [email protected] 39 points 9 months ago* (last edited 9 months ago) (1 children)

The other thing I keep hearing is that it’s a super expensive purchase that people don’t know what to do with once they’ve got it. I’m old enough to remember when they said the same thing about early home computers ($3000-$5000 in equivalent cost) from the late 70s and early 80s.

[–] [email protected] 31 points 9 months ago

Silicon and engineering has come down in price and vr is hardly revolutionary at this point so yea price point is stupid high but what do people expect from apple

[–] [email protected] 15 points 9 months ago (1 children)

Given the odd weight distribution, it's also unfortunate that this may have been their first headset.

[–] [email protected] 31 points 9 months ago (1 children)

Making a VR headset from aluminium and glass with nothing to balance it in the back is yet again another perfect example of Apple going hard with form over function.

[–] [email protected] 12 points 9 months ago (1 children)

One reason for not balancing it in the back is probably because putting stuff in the back makes it uncomfortable if you want to lean back in a chair or a couch which is probably very important for the device since it's primarily for sitting down compared to most other VR headsets.

[–] [email protected] 4 points 9 months ago (1 children)
[–] [email protected] 6 points 9 months ago (1 children)

You put it on, and your neck just makes an accordion noise.

[–] [email protected] 1 points 9 months ago
[–] [email protected] 11 points 9 months ago (1 children)

Your comment suggests you read the first paragraph and didn't read the rest which is disappointing.

The article talks about the most common complaint being comfort, then goes on to other complaints like the fact it offers no productivity savings and is expensive.

It's a bit of a no brainer though at end of day. Anyone surprised this is just a gimmick like any other is new to the VR space.

[–] [email protected] 6 points 9 months ago

Yea looking at the site I mistook the large gaps between paragraphs to be the end of the article. Going over it and I can see I missed a large deal. But I am still unsurprised with the reasons why people are returning the headsets. Its expensive, sold for productivity yet is restricting and uncomfortable. Vr has a place in the world and that is mostly media consumption.