this post was submitted on 15 Sep 2023
1603 points (98.7% liked)
Technology
59030 readers
3004 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Just out of interest, what are the shortcomings of Godot?
As an avid godot dev, the only gripes that I've had with it are a) merge conflicts can be a nightmare (but you can use git unlike unity sooooooo) and b) it lacks some deep control, but I was just able to fork it and implement it myself lmao.
It's actually really polished imo. It's sleek, minimal (compared to the others in its weight class), only 100mb, and development is just accelerating.
What does "deep control" mean?
Things like oblique clipping planes for the camera's frustum. Basically something so specific and niche that it's kinda understandable that it's not a focus of the main engine.
Will you submit a pull request with your fork? Maybe other users could benefit from it
I've been using git with Unity for 6 years and it works fine. Merge conflicts with scenes are painful, sure, but I guess that's just the way it is. In my use-case there weren't many conflicts.
IIRC it doesn't have quite as much polish as Unity or Unreal, and last I researched, it doesn't run natively on Wayland (yet).