tissek

joined 1 year ago
[–] [email protected] 11 points 2 months ago (4 children)

Damn I'm feeling you. I'm in the fall process (solidly down 15kg/33lb, approaching 20kg/44lb) with about 10-15kg to go. When my belly stops flapping I'm good I think. But I fear the rebound... Currently lots of my evening snacking have disappeared because of evening gym classes, so late home and even later dinner. So I don't have time anymore to get snacky. Or if I do it's almost bedtime anyway so I'll just go to bed instead.

But once I've hit my goal and don't need to hit gym that hard anymore... That frightens me. A little bit at least. Made some good connections there and got a routine going so i can probably keep it up.

[–] [email protected] 7 points 3 months ago

Hitting the gym

[–] [email protected] 1 points 4 months ago

Issue in that case I rather see as why is it allowed to enter into legally binding agreements when you aren't sober. Why there isn't a (forced) period to review the papers.

Marriage is a legally binding agreement. Let's treat it as such.

[–] [email protected] 33 points 5 months ago (3 children)

The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.

4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår [...]
An employee have right to twentyfive vacation days per year

12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[...]
If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august

Unions work. Labour movements work.

[–] [email protected] 31 points 5 months ago (3 children)

Love the addition of "again".

I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.

[–] [email protected] 2 points 6 months ago (2 children)

Spoiler it is 30km/h. After that noise and injury risk/severity shoot up. It is the compromise speed.

[–] [email protected] 4 points 7 months ago

How easy it for those speaking the different languages to understand eachother?

[–] [email protected] 4 points 8 months ago

Do you actually want us not to repost it?

 

Rumours, speculation and hearsay? "Interesting" at least.

[–] [email protected] 4 points 9 months ago

I would have the top level tag "Rulebook" and put "Core Rulebook" as a sub-tag. Under Rulebook also have "Player Handbook", "GM handbook" and "Splatbook". Keep the rules together.

Also tags for your dominant systems (ex DnD, PbtA) including "System Agnostic". Perhaps add subtags "Pre-made" and "Generators" under "Setting". Publisher tags? Language? Decade/year of release? Have played?

[–] [email protected] 2 points 10 months ago

BBC article giving more information https://www.bbc.com/news/world-asia-67920532

TL:DR "Taiwanese voters have chosen William Lai as their president in a historic election, cementing a path that is increasingly divergent from China."

[–] [email protected] 12 points 11 months ago

Fiery tree bottom right!

 

Kevin Crawford's latest offering Cities Without Number is here. Pretty much more of the same good stuff but this time with cyberpunk flavour.

Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It's both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.

Will I run it? No
Play it? Most likely no
Will I use the frikk out of the GM tools? YES!

Link to free version: https://www.drivethrurpg.com/product/449873/Cities-Without-Number-Free-Version

 

Let me begin by making it clear this is not my invention, I encountered the method in City of Mist but I doubt it debuted there. But it is a nifty method.

The problem I encounter from time to time is that my players don't latch onto my descriptions of the scene, not using things in it to grant themselves advantages (bonuses, extra effect etc). Am I perfect? No. Could I do better? Yes.

Or I can take my fuzzy descriptions and make them mechanical by introducing them as Scene Tags. Market square during market day would get Crowded-Market-1 and during a festival Packed-Festival-Market-2 indicating that there is a lot of people there and also how much advantage one would get by incorporating it into ones action. Or disadvantage depending. Trying to pickpocket someone? Take a bonus. Following someone? They easily get lost in the crowd - penalty.

How dark is the night? Moonlight-Night-1 or Moon-Behind-Heavy-Clouds-2?

Traveling through a mountain pass and how deep is the snow? Ankle-Deep-1 or Up-To-The-Dwarf's-Beard-2? What about that Foul-Voice-In-The-Wind-4?

I play pretty much only online so tossing an index card onto the table with the Scene Tag on it is kinda tricky. Instead, depending on how much effort I've put into the VTT, I either write it in big bold letters on the scene image/map. Or I put down a virtual index card, essentially a small graphical element to bring attention to it (see post image).

One more thing, how much is a Tag-1 compared to a Tag-2 worth? This all depends on your system. City of Mist gives +1 for a Tag-1, +2 for Tag-2 etc. So for pretty much any other PbtA/2d6 systems the same works. For D&D (and other d20 systems) a scheme of +2, Advantage, Advantage and +2. I've lost much of my familiarity with d20 systems due not having ran something recently. So someone (everyone?) else probably have better ideas. In dicepool systems an extra dice for each tag level is appropriate.

That is the basics of it. But what if the players want to create a Panic!-At-The-Market-3? I'll write about that some other time.

PS. Still recruiting for my small sortie into Swords of the Serpentine, Fridays at 19CEST.

 

Blurb taken from the Kickstarter

People liked the game system powering Shadow of the Demon Lord, but some bounced off the game’s tone. (Evil Dead meets Diablo is not for everyone!) Not long after Demon Lord came out, I began working on a family-friendly version of the original game, and the project became something I tinkered with for a long time, moving farther and farther away from the original game in a move to make something new. Where Demon Lord expected, even celebrated, the deaths of characters, Weird Wizard makes heroes of the characters and their story an epic journey. So while much of the game looks and plays like Shadow of the Demon Lord, there are differences enough to make it its own thing. If you want an early look, check out the quick play.

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