The really hilarious thing to me is that the NextPush app (unified push provider that can be run on your nextcloud server) is unsupported by nextcloud talk. But it is supported by a bunch of other competing applications.
mranderson17
This probably won't help with EA and the like adding kernel-level anti-cheat 6 months after release....
works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?
the qobuz webapp is hi-res too, I just use it in Firefox and my dac reports the same bit/sample rate that qobuz does. AFAIK there's no compression there though I haven't extensively verified that, only that the end result is 24bit/192kHz if that's what qobuz says is playing.
EDIT: Also, qobuz is nice because there's very few things you can click on in the web interface which cause the music to stop playing. I really appreciate that feature.... looking at you bandcamp....
Ah, I should have been more clear. The CRITERIA
section of the sway documentation states that class matches support regex, so instead of using a *
as you did in your example you'd use a regex any .*
. So I think (untested of course) that for_window [class="steam_app_.*"] allow_tearing yes
should work.
The comment in the code for allow_tearing notes that it must be enabled on the output as well. Here is the relevant output documentation. There are several other notes/recommendations there as well you should probably pay attention to.
Are your games all wine/proton games? For me in sway they all have the same class followed by some uid thing:
] > swaymsg -t get_tree
[...]
#92: output "DP-5"
#70: workspace "21"
#126: con "Automobilista 2" (xwayland, pid: 171976, instance: "steam_app_1066890", class: "steam_app_1066890", X11 window: 0x5400001)
Or gamescope:
] > swaymsg -t get_tree
[...]
#92: output "DP-5"
#70: workspace "21"
#124: con "Assetto Corsa" (xdg_shell, pid: 170694, app_id: "gamescope")
EDIT: Also allow_tearing was added to master 3 weeks ago, so this is definitely not in the current release. FYI to anyone who might try it.
Yeah, it changes without skipping a beat for me in pipewire, even in things like zoom/teams.
I use a little oneliner with tofi (rofi/wofi would also work) to select the current output and avoid pavucontrol. It's mapped to a sway binding but would probably work in any wm/de:
pactl set-default-sink $(pactl list short sinks |awk '{print $2}' |tofi $tofi_args)
I'm using pipewire so the functionality of pactl is actually provided through pipewire-pulse I think
Gatgetbridge (your link) has a breakdown of devices they support https://gadgetbridge.org/gadgets/ . You can click through the vendors to find devices which are both "highly supported" and "no vendor-pair". Meaning most/all the features work without any reliance on the vendor app.
As for the similarity you are asking about with pixel->GrapheneOS, there are very few watches that can run an alternative open source firmware or operating systems apart from the ones that are already open source, like bangle.js, pinetime, etc. Wearables are even more specialized than phones, they require specialized code designed specifically for them and would likely require pretty extreme effort to reverse-engineer.
I use a pebble 2 HR with gadgetbridge but the watch it self runs the old pebble firmware which gadgetbridge talks to. This is fine for me, but if you are looking for a more modern watch you may have to make some compromises.
Interesting, it is working for me in wayland and the drop down menus are fine but I'm using sway which is a totally different wayland implementation than what KDE is doing. I'm glad you found a workaround.
Unfortunately I don't know what is causing the exact issue you are having, however here are a few things I found when doing this myself that are "gotchas" (not immediately obvious).
-
This is the reason your fonts are all Times New Roman. Go to that key using protontricks regedit and delete all the font replacements.
-
Anything you put in
$HOME/.steam/root/steamapps/common/assettocorsa
stays there, even if you uninstall the game. If you want to "start over" you have to uninstall the game and then delete the whole assettocorsa directory there, and the wine prefix in$HOME/.steam/root/steamapps/compatdata/244210
-
AC and content manager work without .net changes in the latest GE but you do need
corefonts
which you can install with protontricks. If you want to be extra sure you have the right .net you can install dotnet472 but I don't believe this is necessary anymore as it will be installed automatically or is already installed. You may get a wine .net error the first time you launch the game but it's only the first time. -
If you choose to use CSP you have to unzip the archive you get from either Patreon or acstuff.ru and manually copy the
dwrite.dll
file into$HOME/.steam/root/steamapps/common/assettocorsa
on EVERY upgrade. The zip installer built into CM doesn't do this correctly on Linux. It will cause rain not to work if you choose to use the Patreon version if you don't do this manual step.
I think you should start over and make sure the assettocorsa directory is clean before re-installing the game. It could be missing fonts, but it's hard to say. You can back it up somewhere if you have data in there you need.
Yeah I think it probably is. Streaming output from it causes the infrared LED to flash rapidly and the image isn't coming from the main lens, it's the smaller lens right next to it.