loobkoob

joined 1 year ago
[–] [email protected] 5 points 8 months ago (2 children)

There are definitely technical reasons why saving mid-run is a lot more complicated. With Pacific Drive, right now when you save, it'll save:

  • the state of your car - this will likely be done by looking each individual "equipment slot" the car has, assigning them a number, assigning each possible upgrade for that "slot" a number/letter, and storing its damage state (which is probably just a scale of 1-5 or whatever). So the game will store everything about your car in the format off "slot x, upgrade type y, damage z", which can just be three values.
  • your quest state. The game won't remember what quests you've done or how you've done them in the way that you remember it - it'll just store that you've completed quest step 14a and that 14b is your active objective.

It makes for a fairly simple, small save file. Being able to save mid-run would add a lot of complexity because it'd need to save a complete map state, including:

  • the map layout
  • your position in the map
  • the enemies and hazards in the map - their positions, states, etc.
  • what's happened already in the map
  • the loot in the map, and whether you've collected it or not

And so on. Not only does it massively increase the complexity, it would also increase the size of save files a lot and make saving and loading a lot more cumbersome. And that's just a simplified breakdown; there are definitely other factors that can make it much, much more complicated.


There are definitely some games where "easy mode" save systems could be implemented without much changing on a technical level, but I don't think Pacific Drive is one of them.

[–] [email protected] 3 points 9 months ago

How about using the name for a racing pinnace instead?

[–] [email protected] 8 points 9 months ago

I'm not sure I see how they're comparable. Progressivism requires the ability to progress; if we somehow create a completely perfect utopia then there will be no room for progressivism, but otherwise there will always be some way to improve things and progress. In practice, there will always be some way to improve society which means infinite progressivism surely isn't unreasonable?

Infinite growth isn't possible because infinite money doesn't exist, it's as simple as that. And if infinite money did exist, infinite growth wouldn't be possible because everything would already be infinitely large and therefore unable to grow any further...

... but beyond that, it also requires more and more people who can afford whatever the product/service in question is. Which requires either infinite people, infinite money or both. And as the product/service grows and prices likely increase, people will priced out of the market which is the opposite of infinite growth.

It's also worth considering that progressivism is a mindset that is aiming for zero - zero problems, zero inequality, zero bigotry, etc. It's not about pushing for infinite anything, it's about trying to reduce existing issues. And while it'll likely never reach its goal, it's not theoretically or mathematically unreachable. It's much more realistic to attempt to reduce something to zero than it is to increase it to infinity.

[–] [email protected] 20 points 9 months ago (3 children)

"poop knife xDD hehe"

There's so much actually great content posted across reddit over the years, it blows my mind that people decided that was something that needed to be mentioned all the time.

[–] [email protected] 62 points 9 months ago (5 children)

It's not just about AI in Firefox, but rather making an open-sourced AI in general. The world is absolutely heading towards AI integrations being normal; personally I'm glad we've got Mozilla working on an AI rather than being limited to closed-source AIs made by for-profit companies.

[–] [email protected] 7 points 9 months ago

Not that your suggestion is necessarily bad in general, but I don't really think it's necessary when it comes to Factorio. I think it should be clear from playing the demo whether 100+ more hours of that seems worth the asking price for someone. It's probably the most representative demo I've ever played; the full game is just the demo but more. There are no surprises down the line. There are no random pivots to other genres, or the game trying to stick its fingers in too many pies. There's no narrative to screw up. There's no "oh, they clearly just spent all their time polishing the first hour of the game and the rest of it is a technical mess". It's the same gameplay loop from the demo for another 50 hours until you "win".

... and then another 50 hours after that when you decide to optimise things. And then another 100 hours when you decide to make a train-themed base. And then another 700 hours when you discover some of the mods that exist...

[–] [email protected] 14 points 9 months ago

Also the visuals change with every episode to reflect where all the key ships and stuff are in the system!

[–] [email protected] 5 points 9 months ago

Ahh, that's the same path Facebook went down a decade ago then. Yay, capitalism...

[–] [email protected] 3 points 9 months ago

It'll let you see which pages you've red!

[–] [email protected] 2 points 9 months ago (6 children)

What's changed about Instagram? I'm not familiar enough to know, but I don't feel like I've heard anything all that controversial about it outside of Meta's general "pay to remove ads" thing. I certainly haven't heard anything about systemic enshittification like I have with Twitter, Reddit and TikTok; have I missed anything?

[–] [email protected] 1 points 9 months ago

I hate that male artists do it, too. Spectacle and visuals are a part of live shows, of course, but I wish recorded music could stand on its own without relying on sex appeal or any kind of visuals in order to sell.

[–] [email protected] -1 points 9 months ago (2 children)

I hate that how hot she is or isn't has any bearing on her music's popularity.

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