eerongal

joined 2 years ago
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[–] [email protected] 2 points 2 weeks ago

Yeah, looks like it got all jacked up when I posted it from my app. Gonna fix it

[–] [email protected] 10 points 3 weeks ago (1 children)

Yeah, we have a set day and time, and will only reconsider if 2+ people are missing

[–] [email protected] 2 points 1 month ago (1 children)

So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.

This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).

So basic idea for a campaign would be:

  • Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
  • NPC is being hunted by the AI because of it
  • Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it's so low, so player's can't have any, but they know the NPC has tried it on himself)
  • Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
  • Player's need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.
[–] [email protected] 2 points 1 month ago (3 children)

What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).

[–] [email protected] 11 points 1 month ago (2 children)

Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

 

Just putting this out here to share some of the work I've been doing and to create some content for this community. Also because I'm not quite ready to share the full thing with larger groups.

I've mostly been creating a system for fun, and to exercise my art/design chops. I've got the base rule book done, but I was wanting to create a "pack in" adventure to go with it, which i have yet to start.

I'll include some screen shots as I go along and give some of the details around the setting and system. The title I'm currently running with is "Stellar Knights of Pendragon" and it is a sci-fi RPG based off of the myths of King Arthur.

Stylistically, I'm trying to make the book look like something from the 16-bit/SNES Era of video games, mostly because I'm pretty ok at pixel art (and not much else), but also because the concept sounds like something you'd see on the sega genesis or SNES

Cover Page:

Table of contents:

For a lot of the art, I tried to base it off of existing cover art/images from popular video games of the times, as you'll see (some are pretty obvious tracing/reinterpretation of famous images)

For the game system, I tried to go with a fairly simple resolution mechanic that lends itself to a lot of depth when it comes to including character powers and abilities. The basic mechanics are that everything is an "opposed" check, where characters roll 4d6 + bonuses against a target number/DC. Every 5 points you beat the DC by is one success. Opposition successes cancel out your successes on a 1-for-1 basis

So for example, combat is roll 4d6+stat+skill for your attack, vs a "target" number of the enemy's armor and the enemy gets to make an opposed defense check. If the enemy's armor is, say, 15, and your roll a total of 20, you have achieved 2 successes, but if the enemy rolls 1 success on their defense, it reduces you to 1 success, which represents the amount of damage you deal.

There's also something similar to advantage/disadvantage called banes and boons.

As stated above in the screen shot, the reason for a 4d6 resolution mechanic is partially because its novel, and in addition getting together 4d6 to play can happen virtually anywhere and doesn't require specialized dice to play.

The setting takes place in space (duh) in a nebula. You can see the write up below, but the basic idea is that the gasses and all in the nebula cause psionic powers to be extremely common in creatures living within the space gas. Psionics obviously take the place of any sort of magic in this setting, as i'm a big fan of psionics in general. I just think they're fun.

The king arthur stand in (Named Artur, which is barely a play on the name) is essentially an evil, paranoid, ruthless despot bent on dominating the galaxy, forming a large army akin to something like the empire in star wars.

"Knight's Armor" in this setting is also effectively something akin to power armor, and there's rules for spaceship combat, though do note that it largely follows the same resolution mechanics.

The game is class based, and each class has a list of skills you can be trained in and "knacks" you choose that give you character extra powers/abilities

monster stat block:

That's kind of a very quick write up around how the game works, there's obviously a ton more details to both mechanics and setting, since its about a 50 page PDF, which was approximately my goal for the length of the document. I didn't want it to get too long.

What do people think about this premise/idea? Anything you'd like to hear more about? Anything that sounds off-putting to you? I'm open to all feedback, positive or negative.

When it's done, I'll probably post about it, but also put it on my itch.io and on my drive thru RPG account. Note that i generally release everything i put out for free, so i'm not planning on charging anything for it.

Character sheet:

[–] [email protected] 6 points 2 months ago (1 children)

windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

[–] [email protected] 28 points 2 months ago

If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they're just banned locally on that instance, and their account remains active for all other instances.

They're likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.

[–] [email protected] 7 points 4 months ago (2 children)

Monster tokens are probably one of my "unsung heroes" of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i'm going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i've picked up over the years.

[–] [email protected] 3 points 4 months ago
[–] [email protected] 6 points 4 months ago

A wet erase map probably

Second this. probably the most used accessory i have. Others come and go, but that vinyl map i've had kicking around for 20+ years is still used almost every game.

[–] [email protected] 2 points 5 months ago (1 children)

I mean, as i stated, i can't really vouch or argue against pf2e, since i dont play it and haven't really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a "resentment witch" being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about "OP builds", so it seems like there's at least some system exploitation going on.

Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn't mean that is necessarily doesn't exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.

[–] [email protected] 1 points 5 months ago (3 children)

yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG "stream of consciousness" aspect to it.

But yeah, at the end of the day, the number of rules you have is far more relevant to how many "exploits" there are, so CoC/VtM being less "crunchy" will result in less exploits.

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 
 
 

just came across this comic book article about daggerheart at gen con. I find it interesting that daggerheart is moving away from d20s.

 

Anyone else get in on this KS? I'm looking forward to digging into the PDF and figuring this game out.

1
Where memes? (media1.tenor.com)
 
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