This reminds me of the time the Zoom CEO announced he wanted employees back in the office because remote work wasn't as effective. It's easy to assume the people running these companies are competent...
a1studmuffin
I remember installing a keylogger on the school library computers, then "accidentally" disconnecting the dialup internet and asking the teacher to type the login credentials again. I bet the ISP was confused when they saw so many concurrent logins after hours, all playing Quake and downloading huge files.
It's one of the worst feelings when you realise that social progress isn't guaranteed, and regressions happen frequently throughout history.
Sometimes the real value of a project isn't its proposed worth, but the schadenfreude it offers instead. I've backed a few failed Kickstarters that I absolutely got my money's worth on.
It's just such an odd thing to remake. The old version still held up fine and can be played on PS4 or PS5, plus plenty of people would have gotten it for free with PS Plus. They must have really been banking on the PC platform selling well for all that effort.
If you're concerned about privacy I don't know why you'd use Tailscale over Wireguard directly. The latter is slightly more fiddly to configure, but you only do it once and there's no cloud middleman involved, just your devices talking directly to each other.
Clearly we're going to need regulations around personal vehicle size limits on the road. If you legitimately need a big truck for your business, get a licence for it.
The one thing that could cause serious porting pain would be the need to support high/variable frame rates. That could require a whole bunch of code to be refactored.
WhatsApp has been exploited before with a zero-day, check the Complaints section in this link:
https://en.m.wikipedia.org/wiki/Pegasus_(spyware)
The reality is WhatsApp and Signal will continue to be high-value targets for exploits given the number of users, cloud infrastructure reliance and promise of secure communications, so it's a wise idea to avoid them for defence matters.
If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn't have been that expensive to port.
You know it's bad when we're having to invent new words like 'polycrisis' to succinctly describe what's happening.
And yet Fallout: London - a community-made singleplayer experience - just hit 1 million players. It feels like there's a huge mismatch between what many players want and what public game companies are chasing... they're all going after online MTX and completely discounting singleplayer because it makes less money overall.