I agree his economic policies were garbage, but Howard deserves some pretty serious street cred for gun law reform in Australia after the Port Arthur massacre. It was a pivotal moment for the nation, and looking at the USA, I'm very grateful for his influence.
a1studmuffin
Piracy is a service problem.
Late-stage capitalism (specifically public companies) are rather incompatible with singleplayer or "one-off" games that don't have a long revenue tail of a live season or multiple DLCs/expansions. That really sucks for the whole games industry, players and developers alike.
The way I implemented this strategy was to make sure I had a single cigarette and lighter on me at all times. I named the cigarette, which psychologically helped prevent me from smoking it. I stuck that out for a few months until a friend smoked it in desperation. At that point I felt confident I'd quit because I wanted to, not because of random circumstance.
I enjoyed his character in The Voices. Admittedly still a comedy, but a good performance from him that was something a little different.
It'll be interesting to see how this looks. The same technology was used in Alien: Romulus to revive a younger Ian Holm's likeness for Rook, and while it was a cool tech demo, it still felt quite uncanny valley and distracting to watch. Casting another actor might have been a better choice. At least for this project the tech sounds more relevant, in that they're deaging and aging characters within the same film.
I quite liked the concept a few years back when Apple and Google were talking about a Netflix-style subscription model for iOS/Android... a bit like Xbox Game Pass. The subscription would give you access to a bunch of games, and developers were paid royalties based on a mix of metrics like the game review score, number of downloads, average total time spent in game etc. It seemed like a good idea in that it aligned developers and players in the desire for genuinely good games, regardless of the game style or genre. It threw away the need for each game to find a way to monetize their players (which nearly always ends up in multiplayer endless cosmetic MTX nonsense).
I've already installed Arch on a spare laptop to assess the difficulty of switching over. So far I'm very impressed!
arch-install made the setup pretty easy, and KDE Plasma feels very natural for someone migrating from Windows. Flatpaks make installing/updating apps a breeze, and there's way more apps available than I expected, including commercial ones like Spotify.
Most of the "muscle memory" habits translate across too, for example pressing Meta and typing "notepad" shows KWrite in the start menu. That was a nice surprise.
I can already tell it's going to be viable for 90% of my needs, and the fact that there's good free software to do everything from video editing to office tasks is really amazing. Linux desktop has come a LONG way.
Janitor.
Tech bros reinventing things poorly... a tale as old as time.
And yet Fallout: London - a community-made singleplayer experience - just hit 1 million players. It feels like there's a huge mismatch between what many players want and what public game companies are chasing... they're all going after online MTX and completely discounting singleplayer because it makes less money overall.
I think it's a step in the right direction, though it will be interesting to see where the boundaries are drawn. Does YouTube count? What about gaming platforms like Roblox and Fortnite?
Edit: On further reading about this, I'm changing my mind. I can't see how this would be implemented effectively without some kind of age verification. Unless it's a meaningless Steam-style "What's your birthday?" question, that makes it far more troublesome for everyone's privacy. I can't see how it would get off the ground after so many Australians have had their data stolen already.