TheSpookiestUser

joined 1 year ago
[–] [email protected] 3 points 1 month ago (4 children)
[–] [email protected] -1 points 1 month ago

Because Reddit is in the unique position where a small amount of users can affect a vast swathe of their platform - moderators.

Most mods don't care, by volume. The ones that do are often also the ones that are more active, more engaged, and more entwined with communities outside Reddit.

During the protest last year, polls come back favorably pretty much everywhere to shut down - but after the shutdown actually happened, a tidal wave of lurkers who never vote and never comment came out of the woodwork to complain and call it all stupid. Public opinion of all users is likely against practically any protest that could happen.

I don't like it, but that's how it is. The best realistic outcome is that a large contingent of content creators and more informed users leave the site - but how many of those are left that haven't already vamoosed and are still willing to leave under some unknown worse circumstance?

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (2 children)

Not in any way the average user cares much about.

The causal social media user cares for two things:

  1. A constant uninterrupted stream of content

  2. Dopamine in the form of upvotes/likes/what have you

If these two things aren't interupted, 90% of users won't care.

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago) (4 children)

Let's be honest with ourselves - no, it won't be wildly unpopular. This change affects very few people and the people still using Reddit at this point likely won't care much, and I have doubt any future change would cause much outrage either.

Because think about this - who is actively complaining and gnashing their teeth about the continued downward spiral and still scrolling, posting, moderating there at this point? I'd love to believe more people would jump ship - but if it ever happened it would take a far larger-scope fuckup than anything we've seen so far.

[–] [email protected] 8 points 1 month ago

There is a point where more users may bring more downsides than upsides - but we haven't reached that point yet. There are still many many niche communities that have no equivalent here and starting them would never take off with the current number of people.

[–] [email protected] 74 points 2 months ago

this hit me like a mental flashbang. your wisdom is beyond all of us

[–] [email protected] 53 points 3 months ago* (last edited 3 months ago) (2 children)

People that don't check what community a post came from on their home feed and just upvote it if they like it.

Full disclosure: that was me just now until I opened the comments, realized, then took it back. It's very easy to miss sometimes

[–] [email protected] 35 points 3 months ago

This is what happens when you step on the wrong bug a couple million years ago

[–] [email protected] 0 points 3 months ago (2 children)

we have to go back to our roots

[–] [email protected] 1 points 3 months ago

I often see this accomplished with dashed interjections - dashes! can you believe that? - as a way to break up a sentence while still continuing with a single train of thought. But I always support the invention of new punctuation, how long has it been since we got any? We're well overdue.

[–] [email protected] 23 points 4 months ago (4 children)

Bring a book or some headphones and knock out a podcast. Or drink, whatever works

[–] [email protected] 28 points 4 months ago (7 children)

Baldur's Gate 3.

I played through one single player save and two multiplayer ones with different groups, enjoyed it all - but only got a little ways into Act 3 on any one save. A combination of middling performance with my older rig and just having sank so much time in I burnt out a little.

Still think it's a fantastic game, but I don't know if I'll ever go back to finish it - I feel like I'd have to start a whole new save.

 

Going back to broad strokes genres, this week's topic concerns the FPS (First Person Shooter), a staple of the overall gaming scene.

A First Person Shooter is the type of game where you play from a first person perspective (big shocker) and focuses around shooting (bigger shocker there), whether that's other players or NPC enemies. It's nice for a genre to be so plainly self-descriptive! FPS games also involve the navigation of a 3D environment, and often times incorporate standard concepts that are ubiquitous at this point like ammo management and loadouts of different weapons. This genre was heavily shaped by Doom (the original, released in early 90s), to the point where before the name FPS fully took hold, one term often used was "Doom clones". Nowadays there are many subgenres and styles paired with the FPS - class-based shooters, "boomer shooters", milsim and/or tactical shooters, twitch shooters, and others.

Here are some questions and subtopics that I encourage people to discuss:

  • What are some of your favorite subgenres or styles of FPS, and your favorite games from them?
  • Do you enjoy secondary concepts often associated with FPS games like ammo management and loadout adjustment?
  • What genres do you like to see crossed over with an FPS?
  • Do you prefer multiplayer or singleplayer FPS games? For multiplayer, Co-op or PvP?
  • What are some of your favorite weapons from FPS titles? What's been memorable?

Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.

Additional Resources

 

cross-posted from: https://lemmy.world/post/1635457

Patch Notes

Party Codes

  • New feature that enables players to join parties without adding each other as Steam Friends

Report Player Shortcut

  • Left Shift + F1/2/3/4, etc will bring up the report menu for the respective player, without having to go to the scoreboard. This makes it easier to report players for abusive behavior, or other inappropriate conduct

Stat-Sync Protection

  • A rare case has been fixed where a player's progress would reset if they joined a game server while the player stats servers were being updated. This happened because the game server would receive the player's stats as level 0, which would reset the player's progress.
    • To fix this, the game server will now no longer let a player join if it fails to fetch their stats. This will prevent players from joining the server with level 0.
    • Additionally, the backend will no longer accept saving stats of a player if their rank is less than it was before. This will help to prevent players from intentionally resetting their progress.

Objective Capture Zones

  • Sizes have been reduced to 50%/75% of their original size in some areas. This should improve the user experience in CONQ and FRONTLINE game modes, as it will make it easier to defend objectives and allow your team to spawn on them until the enemy enters the capture zone and triggers the spawn lock. This change will also make it more difficult to hide in one of the many buildings on the map and stay in the enemy objective in order to disable their spawn.

Placed Gadget Persistence

  • Players will now be limited in the amount of C4s, mines, claymores, ammo kits, etc. that they can place at the same time.

    • C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
    • Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.
  • Domination: Reviving players will no longer return tickets.

  • Eduardovo: CONQ 32v32 received a unique layout that is separate from the 127v127 playable area.

  • Salhan: RU Border has been extended on the west side (Cav exit) to make spawn camping more difficult.

  • Frugis: The last stage of Rush received changes allowing the attacking team to exit from a subway near the enemy spawn.

  • Wakistan: Domination 32v32 layout will now feature an east coast line layout. The old layout will be moved to 16v16

  • The number of players in enemy vehicles will no longer be shown on the map when they are spotted.

  • When placing walls, there will be a half-player-size space margin requirement to avoid clipping. This means that there must be at least half the size of a player between the wall and any other object, such as another wall or a player. This is to prevent the wall from clipping through other objects, which can cause visual and gameplay issues.

  • Fixed an issue where players would not switch to their primary weapon when placing a claymore while throwing a grenade

  • Fixed an issue where the friend list would not load until the party menu was hovered over

  • Fixed an issue where players were unable to pass the main menu due to avatar images

  • Fixed the broken Progress Bar at the bottom of the screen

  • A bug where players could sometimes walk during the countdown on Frontline has been fixed.

  • Fixed an issue causing players to lag while using the Rappelling Rope

  • Spectator camera improved.

 
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