Poopfeast420

joined 1 year ago
[–] [email protected] 2 points 11 months ago

I got one of those new Steam Deck OLEDs today and am thinking about getting some casual games for that (even though I got a ton of stuff in my backlog).

Dave the Diver is currently the forerunner, and maybe Mega Man Battle Network. I might just wait until the Steam Winter Sale though, since the prices won't be worse, and maybe even a tiny bit better.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Finally done with Pathfinder: Kingmaker. This is a bad game, that nobody should play. The last third was a complete slog and not fun at all. Far too many fights and just full of enemies with bloated health. The post-game epilogue cards, where you get told what happened with your kingdom and companions, was pretty nice though.

I will give the developer, Owlcat, another chance with Rogue Trader, that's getting released soon, although I'll wait for some early reports of the game first, since buggy / broken launches seem to be par for the course for them.

Other than that, I also played more Risk of Rain Returns. I managed to beat the game a second time, but I'm just far too inconsistent. I think I'll do some of the Providence Trials next week and unlock more skills and try some more characters.

[–] [email protected] 1 points 1 year ago

Since I don't agree with your initial premise, that review scores are faked or kept high to please the publishers, I also don't agree that people are being lied to or swindled by them.

And sometimes the original Lords of the Fallen is exactly what you want to play, even if everyone else says it’s bad. That’s entirely my point. General consensus of “good” and “bad” means nothing. Equating popularity and quality is dumb

In a perfect world, where everyone has infinite time and money, sure, just do whatever. However, this world doesn't exist, so most people probably want to avoid wasting their time or money. That's why reviews exist.

I also think, most of the time you can equate popularity and quality to some extent. Not that the most popular are the best, but they're usually at a decently high level. There are always going to be exceptions, of course, and not everyone will like everything.

[–] [email protected] 1 points 1 year ago (2 children)

Once a generation you might get a Death Stranding 2 or something, and really enjoy it, but other times you're stuck with the original Lords of the Fallen, because you like Souls-likes, and that's your only game this month or quarter.

And yes, of course, just because a game is rated highly doesn't mean you'll enjoy it. Still, unless you have really specific tastes, the chance that you're going to enjoy a highly rated game, compared to a mediocre one, is much higher, in my opinion, doesn't matter if something looks interesting.

I'm also talking about a hypothetical, mainstream consumer here, because those are the ones that a review score is for.

[–] [email protected] 1 points 1 year ago (4 children)

What I mean is even if a game looks interesting, but then I see it's mixed on Steam or has a bunch of 5/10 reviews, I'd probably give that a pass. There might be a chance it's some hidden gem or totally up my alley, but why risk it? I'd rather play it safe, and give the 9/10 game a chance, even if the premise isn't that compelling.

Once you are able to just not care about the money, this can definitely shift. If it turns out that interesting game sucks to play, doesn't matter, just buy something else.

[–] [email protected] 1 points 1 year ago

Risk of Rain Returns was released last week, and I'm having fun with that. It looks fantastic and plays well, for the most part. Some parts feel a bit clunky, since you can only shoot forwards and have to wait for the animation to finish before you can turn around. However, the developers said in the first hotfix patch logs, that they'll implement controls to specifically shoot left or right, so that will be less of an issue, once that's implemented. The current behavior definitely made me avoid some characters, just because it's kind of a pain in frantic fights, where you're getting swarmed by enemies.

So far I beat the game once, on the default difficulty, with the Loader, but I'm still unlocking stuff, learning, getting used to everything, but mostly just sucking.

Pathfinder: Kingmaker just doesn't want to end, and it's starting to get really tedious. After three story chapters back-to-back, and me thinking it might finally pick up the pace, the game throws you a curveball and has like 1–2 years of in-game downtime. Nothing happens, except for the occasional side quest, that takes like five minutes to complete. Who thought that's a good idea? Yesterday, I finally made it to the next chapter, so I might be able to finish it this week (for real this time).

So many weird design choices, along with a lot of bugs, make it really hard to recommend this game to anyone. I still want to play the sequel, eventually (I wanna be a swarm that eats everything, even though it's supposed to suck), but some of the things I've read don't really sound appealing.

[–] [email protected] 1 points 1 year ago (6 children)

Scores are just too engrained in this whole review thing at this point, not even just in video games. There was a small movement a few years ago to get away from scores, but not enough big publications joined in, so it didn't catch on.

just go play the games that interest you, stop caring about scores

Sometimes it's not that easy, mainly if you can't just afford every game that catches your eye.

[–] [email protected] 1 points 1 year ago

Still Pathfinder: Kingmaker, but I should be able to finish it this coming week.

It feels like I'm always complaining about the game, but it just does have a lot of issues. The gameplay (meaning combat and exploring) is still good enough for me to put up with it though.

The story kinda picks up now, a shame it only happens after I'm already 100h into the game. Even then, there are a bunch of things that don't make sense. Some parts that your character should know about, but you can ask about it again and again at different points, as if you're hearing it for the first time. The DLC I did after the third act was ok. The pacing for the quests continues to baffle me. After a cool 200-day gap between Act 3 and 4, now you don't get any downtime at all. Everything is happening at once, with new notifications for events popping up constantly.

So, the game was originally just RTwP, and turn-based combat was added later via a mod, which was then officially implemented by the devs (I think). Because of this, I've been giving the game a pass for minor issues in combat, but this week was just bad at times. The game loves to eat parts of your turn constantly. I think it happens when you're right at the limit between a normal move action and a double move. The game shows you'll be able to attack, but then you're just one pixel too far away and your attack just gets skipped. You can't even use it for something else, like cast a spell. There are also some other small things, that wouldn't matter by themselves, but when something small happens all the time, it starts to get annoying.

[–] [email protected] 1 points 1 year ago (8 children)

ESPECIALLY when the general triat of capitalism allows these review companies to have their bias and subjections swayed by not wanting to bite the hand that feeds their comapny’s existence

And my argument is, that a site like IGN, Gamespot, whatever, doesn't care if they don't get the latest Ubisoft game prior to release anymore. There are so many games coming out, that they are picking and choosing anyway. One less game on the pile, big whoop.

I mean, Kotaku apparently has been blacklisted by Sony, Bethesda, Ubisoft, and Nintendo at some points (not all at the same time), and they still exist.

Also, with how many freelancers run reviews for all of them, you'd have heard something credible over the years, that scores get artificially inflated to keep the publishers happy, but the only thing I remember is the Kane & Lynch thing at Gamespot, which lead to Jeff Gerstmann getting fired, because he didn't change his score.

Review scores and review sites are dumb

You could argue that scores are outdated, because too many people just look at the number and don't read the review and how this rating came to be. However, sites dedicated to reviewing games, still have a place out there.

[–] [email protected] 1 points 1 year ago

Still playing Pathfinder: Kingmaker. I'm about halfway through, and right now doing a small DLC side campaign. This DLC campaign runs parallel to the main story, in a neighboring barony, so it can maybe add some details and flesh out the world a bit.

Speaking of story, I think this is by far the weakest aspect of the game. Including the prologue, there have been four small story lines so far, that have been pretty much separated for the most part. While there are some small inklings here and there about some grander plot going on, there's nothing concrete, so who knows. Act 3 was pretty good, there's some shit going down in your kingdom, and I was really invested and felt like I was racing against time, but that just meant I blasted through the main quests in about a week or two in-game time, and then had like 200+ days of downtime until the next big thing happens. Yes, there are some (really basic) side quests, you can explore, and of course manage your kingdom, but it just doesn't feel good. You need these long timeframes, because the kingdom management just has all these small time-skips (if you don't use mods), but like I said last week, I don't think the developers found the right balance here.

[–] [email protected] 1 points 1 year ago (10 children)

Don't know if you can see my edit, but I removed the "don't." The big review sites can easily survive getting blacklisted by a publisher or two.

Also, reviews are never objective.

[–] [email protected] 2 points 1 year ago (1 children)

I'm definitely not a RTwP kinda guy. If the Pathfinder games didn't have a turn-based mode, either mod or official, I'd probably have skipped them.

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