PenguinTD

joined 1 year ago
[–] [email protected] 6 points 1 year ago

Dude, thanks for this.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (3 children)

Is there a compatibility list and performance difference?

I have games that are not from steam so they will need to be able to run as well.(and games that requires their launcher, like EA/Ubisoft. Oh and some of them have denuvo.)

How about other driver functions(recording game clips, instant replay buffers) that was provided on windows drivers?

I am planning a new build(so many new hardware's) so if all above are possible and don't need some arcane knowledge (like suddenly you need to upgrade your libc and install new kernels and fuck around with driver compatibility) then consider me in.

What/where would be the guide and distro to start with?

[–] [email protected] 14 points 1 year ago (18 children)

t doesn’t say more people overall use ad blockers. It says people that were already using them are now switching between different extensions. Let’s wait and see if this increases Firefox’s market share. This could be the real good outcome of all this.

That's literally the first thing after I install any new system.

  • get firefox on a stick so I don't have to open deprecated explorer or have to download Edge
  • install firefox, get ad blocker extension
  • then remove/turn off all the recommended shit that are now embedded to your start menu and task bar and lock screen. (I wish there is a github FOSS script that does this for new windows builds. )

I will abandon windows when the games can all be played on Linux properly.

[–] [email protected] 10 points 1 year ago (3 children)

ffmpeg is actually a bad example in this case, it's evolved so much and including way more stuff than what it was originally set out to do. Like sure it doesn't come with UI but commercial/FOSS software all use it one way or another.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

Lol, Microsoft played that game so long and just give up and just get paid by pressure/bundle sale to the business. Let's see how long Google can keep up with the milking game.

[–] [email protected] 4 points 1 year ago

fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it's normal to go full steam.

[–] [email protected] 5 points 1 year ago

They lost me like exactly after I put in money and started the insurance idea. I regret heavily putting money directly to the main site instead of kickstarter, at least I might have chance to get a refund or something since the pitch content changed.

[–] [email protected] 3 points 1 year ago (1 children)

It can happen at any stage where transistors are involved. So for important thing just ecc memory is not enough, I saw a video where newer space craft basically have a voting system, so 3 or 4 subsystem calculating exact same instructions, and the "majority" wins.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Try Immortals of Aveum, it's a full UE5 game and runs really good for my bare 6800XT at 1440p->2160p. I even have recordings of my game play up at 60fps on YouTube.(you can look for the same ID I use here.)

Honestly without going into too much detail, UE5 developers should limit the options available to gamers if they can use the config then game literally runs ugly like what you mentioned. My work place is doing engine upgrade so I am aware of all those things but honestly, it can be done proper but we do have to take away those finer controls. Because some settings turn off features that another needed to run properly. There are "wrong" config default value from UE5 source that cause excessive smearing cause their temporal super resolution upscale is still consider beta at 5.1-5.2, how would players know what presets works together to avoid bad combination? Devs should just interlock cvars or provide basic presets only in this case, otherwise there will be videos after videos claiming UE5 looks bad and perform bad under whatever combination they run into. Those combination aren't suppose to be used together.

That said, I haven't played the demo yet, but it is very likely that TP2 aren't fully UE5. I will update my comment once I played the demo.

Edit: found source, @[email protected] try reset your graphic settings and only apply the big preset but not other detail settings individually, it should make your experience better.(oh, and just in case, don't set AA quality to Epic.)

[–] [email protected] 2 points 1 year ago

make sense, python really does not have a good ide for it and I don't understand why, cause it's so widely used. I wrote some python tools for Unreal Engine and I still use the old execute, check exception output method. (since UE's python binding is kinda tacked on afterward so their modules and exposed functions are tied directly to their C++ counter part. compare to other more mature DCC tool(like Maya, Houdini) you can pretty much run things in python mode without opening the editor.

[–] [email protected] 2 points 1 year ago (2 children)

Maybe I am not advance users so I don't usually run into issues that much. Things I use (for C++):

  • find usage
  • rename functions(refractor?) so I don't have to hunt them down
  • debug stepping/watch
  • P4 integration
  • the auto prompt/complete
  • they have good Unreal Engine integration so I can also know if a function is called/used in a blueprint.
[–] [email protected] 4 points 1 year ago (6 children)

well, Jetbrains are pretty high quality products though, I don't mind paying their price if I have to pay for IDE for my personal work. I think even the corp level license pricing is not too bad compare to VS.

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