PenguinTD

joined 1 year ago
[–] [email protected] 1 points 2 months ago

Thanks for letting me know about this logic table thing, that explains my question when younger why some old computers had massive array of same components put together.

ps. my first computer was a 80286 knock off. By the time I get to high school(basically 80386 era) that have a computer tech club where member bring their old computer parts to share, they are mostly no longer functional. I basically donated my old 80286's 20MB hard drive for tear down and that's first time me and other member see what it looks like inside a hard drive.

[–] [email protected] 3 points 2 months ago (2 children)

not necessary FPGA but can be re-writable: see

https://electronics.stackexchange.com/questions/243712/eeprom-is-a-read-only-memory-so-why-can-i-write-to-it

I am not good in that hardware emu branch but my guess is that they pick something that can drive and matches original clock speed as the old programmable rom was no longer produced. (the antique people would buy old broken ones and rip parts off them or try to restore them.)

[–] [email protected] 3 points 2 months ago (5 children)

From look at the board, basically it looks like they did the "hardware" emu approach. But people I know that enjoy retro stuff they either want the look(original or replica case/keyboard, but internal is more modern that runs software emu) or they want the antique(functional original). It's pretty rare to see these kinda of hardware emu where they bundle chips as close to old ones while trying to replicate how the old hardware work and then drive with another modern board for the input/output.

[–] [email protected] 3 points 2 months ago

I will wait until they fixed some issues DF mentioned before I'll buy it. (also currently busy with other games.)

[–] [email protected] 1 points 2 months ago

One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.

[–] [email protected] 2 points 2 months ago

maybe the AstroBot game next month.

[–] [email protected] 2 points 2 months ago (1 children)

I checked the website, so it's like a micro scripted app compilation?? Does the thing is a run/tweak then close, or does it needs to reside as a background service/task?

[–] [email protected] 6 points 3 months ago (1 children)

As long as they are still sending out flyers with stuff you buy you are okay. Also, if you already knew the price range of your regularly shopped goods, you know something is off. Superstore is already using digital tags. And you can just pull out your phone and take pictures.

Lastly, it should be put into law so you can't increase price during the day. Going down is fine, but no going down and then going up again for peak hour. Stores can set whatever price they want to sell before opening. (for those non-regulated things)

[–] [email protected] 3 points 3 months ago (1 children)

Rocket League, still enjoy the game play, it will not likely "dead" anytime soon until they figure out how to make actual way to merge entire thing into Fortnite. (fortnite's long input lag just aren't good enough for rocket league atm)

I have not doing any other F2P or GaaS for a long time. ( does Monster Hunter series considered GaaS?)

[–] [email protected] 5 points 3 months ago (1 children)

Did they sign any deal with nvidia? What happened?

[–] [email protected] 1 points 3 months ago

Sorry, I stand corrected. I thought they went public but after checking again Epic is not.

[–] [email protected] 19 points 3 months ago (2 children)

"Giving away free games seems counterintuitive as a strategy, but companies spend money to acquire users into games," said Sweeney. "For about a quarter of the price that it costs to acquire users through Facebook ads or Google Search Ads, we can pay a game developer a lot of money for the right to distribute their game to our users, and we can bring in new users to the Epic Games Store at a very economical rate.

Good for Epic.

"And you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness. And it's so much that often developers, when they're about to launch a new game, come with us wanting to work closely on a timed release of a free game, just to drive user awareness of their next game. That's been an awesome thing. And it's been by far the most cost effective aspect of the Epic Games Store."

Good for developers, that have decent enough games.

"We spent a lot of money on exclusives," said Sweeney. "A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical."

Exclusives, of course this is the expected result, because that how game publishing/marketing works. People in this thread talking like publishers make a lot of money on 80% of their released games. (<-- it's not, in case you did not get it. ) I think it's just Tim Sweeney's way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.

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