this post was submitted on 25 Aug 2024
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[–] [email protected] 29 points 2 months ago (4 children)

Indiana Jones carries a revolver and occasionally uses it, but yes Indiana Jones isn't a story about a gunman. The way I would implement the gun mechanic in an Indiana Jones game is give him limited ammo, maybe 6 to 12 bullets, and few opportunities to restock. Indy should defeat enemies either by setting off traps/environmental kills, fisticuffs, or with his whip, with his gun as a weapon of last resort. Also, there should definitely be moments where the player feels like a genius for remembering he has a gun.

[–] [email protected] 1 points 2 months ago (2 children)

I agree. Though have a random small chance of the gun disappearing when you go to use it, with dialogue.

[–] [email protected] 4 points 2 months ago (1 children)

Don't do it randomly. Either design sequences where Indy is disarmed, or actually embrace the 6 bullets per level idea, don't puss out and leave bullets just before every conceivable thing Indy might shoot. Make every encounter doable with the whip/fists/environmental stuff, but make shooting something a very cool way to handle certain situations for players who conserve their ammo.

[–] [email protected] 1 points 2 months ago

One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.

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