Nemoder

joined 1 year ago
[–] [email protected] 3 points 4 months ago

And the awesome part of DF is that each time you start over (on the same world) you just add more to its history and the story continues. Losing is definitely fun when keeping that in mind.

[–] [email protected] 4 points 4 months ago

It's sounds snarky but the reality is not much will change from software and hardware developers until it reaches that level. Right now the direct support we get is from developers that just happen to like Linux. After around 10% most other developers can no longer afford to ignore that market even if they aren't adept or comfortable with it.

[–] [email protected] 16 points 4 months ago (2 children)

I've played and enjoyed:
OpenTTD
OpenRCT2
OpenClonk
Hedgewars
Foobillard++

I've also been looking at Tabletop Club but haven't played with it much yet.

[–] [email protected] 4 points 4 months ago

Some games I thought were pretty good that got somewhat looked over:

Dandara: Trials of Fear -- Somewhat Metroid like but with a unique limited movement system.

The Dwarves -- An ARPG with a bland title (based on a book I guess) that I think made a lot of people overlook this but the gameplay was well done.

Echoes of Aetheria -- Typical JRPG which isn't for everyone but I enjoyed it.

The Fall of the Dungeon Guardians -- Similar to Grimrock (though maybe not quite as good) but still fun.

Figment -- Adventure puzzle game with some surreal and cutesy art, pretty well done.

Full Void -- Inspired by games like Out of this World, it was short but very cool.

Grandpa's Table -- It's not a crazy hard brain teaser, just a relaxing sliding puzzle game with great music.

Rise of the Third Power -- Another JRPG that had some fun writing and combat.

Seedlings -- A Godot engine puzzle platformer with Samarost vibes. The detail put into the story at the ending really surprised me.

[–] [email protected] 3 points 4 months ago

GW1 had a great campaign that felt good to progress though. It had some grindy stuff at the end for players that wanted to keep playing past the missions but it wasn't required. Unlike GW2 that just feels like boring grind all throughout.

[–] [email protected] 18 points 5 months ago* (last edited 5 months ago)

Often animations get stuck (until a timeout is hit after ~30 seconds).
Sometimes units can appear on a city that already has a unit and is blocked from moving away which prevents ending the turn.
Sometimes linked units don't move together properly until the next turn.
Capturing a builder or settler with a linked unit just deletes it.
Currently if you buy Gathering Storm DLC you cannot play it with anyone who doesn't also own Rise and Fall.

And those are just the issues I noticed personally this week.

[–] [email protected] 6 points 5 months ago

Yeah I do hope they update the demo to the latest build and put it back on steam. I found the random factors in Xcom to be really annoying but Capes is all strictly predictable damage and some of the later missions end up being a real challenge to figure out.

[–] [email protected] 3 points 5 months ago (3 children)

Same, our battle just to get a foothold on Ashlands was pretty epic but now we've taken down a fortress and things are getting a lot easier.

[–] [email protected] 5 points 5 months ago (1 children)

misleading? I guess if you aren't familiar with the game and expecting anime game art I could see the confusion but the content pretty accurately describes the feeling of entering the Ashlands.

[–] [email protected] 46 points 6 months ago

Hohndel agreed but added that the industry needs to support these smaller projects -- and not only with money. "Companies need to engage with these projects. Have your company adopt a couple of such projects and just participate. Read the code, review the patches, and provide moral support to the maintainers. It's as simple as that."

Really glad he said this, I keep seeing posts about how all these big companies could solve the problem by just throwing money at small projects and while that is better than nothing it would help way more to have their own developers helping to review and fix issues.

[–] [email protected] 5 points 6 months ago (1 children)

Haha, the early VR stuff was pretty terrible, but it was cool that D1 supported it.

[–] [email protected] 3 points 7 months ago

They got alien technology to make the rainbow tables with.

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