MrBobDobalina

joined 1 year ago
[–] [email protected] 14 points 1 month ago

I got an analogue watch instead of the cool futuristic digital watch I wanted, so I cried. After reading the rest of the responses I feel very very fortunate

[–] [email protected] 2 points 1 month ago

Probably a sea turtle. Was snorkelling in Malaysia, completely obsessed with the coral and all of the fishes, when this massive turtle just cruises by. Held my breath for as long as I could to swim next to it, not too close but just wanting to be in its presence, it was so calm and majestic as it headed out into the deeper ocean

[–] [email protected] 7 points 1 month ago

Also playing this on PC currently. It's good fun, but I feel like it is far less polished than the first. Sometimes completely janky.

Performance is pretty much fine, with some stuttering here and there that nothing will fix. But not a huge deal.

Here's a tip though: always save at a meditation point before quitting. There are a few auto-saving checkpoints around story beats, but reloading these can cause issues - I recently got completely stuck by relying on one.

Basically, there's a moment where you can force pull a door open, but then end up going a different way and acquiring a new ability. Then you come back through the now open door. I had to quit the game after getting this ability, and on reload, the door was closed. Nothing I could do to open it from this side, and no way back up and out in the opposite direction.

I tried everything, and if I was on console I think I would have been completely screwed, at almost exactly halfway through the game. I had to download a mod to get to a debug menu where I could expose and load a previous 'backup' save. No idea why they don't just expose a couple of these saves in the 'load game' menu....

[–] [email protected] 4 points 1 month ago
[–] [email protected] 13 points 1 month ago (19 children)

I signed up to Lemmy without knowing much about instances, can't remember exactly why I picked lemmy.ml but it wasn't politics.

Is this really a generalisation people have? Should I move...?

[–] [email protected] 1 points 2 months ago

Cheers, I'll definitely give it another go, what I played of it was fantastic.

With the running out of pins, I just meant the map markers that you can place on the map. You have a few different colours and a limited amount of each, so I was using them for different types of gate/hurdle/blockage. But quickly ran out. That's when I decided to draw a map

[–] [email protected] 1 points 2 months ago (2 children)

I don't play metroidvania type games very often, and I struggle to remember details to come back to. For example,, if I gain a dash ability, I want to be able to check my map and know where to head back to as there might be half a dozen spots it may allow access to.

Add in a few other types of blocked routes scattered throughout, and all of the branching paths etc, I find it hugely helpful to have a customised map.

I first tried with just the in game maps and the pins you can drop, but I ran out of pins before finding the abilities to revisit and clear out the areas.

[–] [email protected] 2 points 2 months ago

Control is about story and atmosphere for me, I usually play games on normal or hard modes for the challenge but something about Control's particular difficulty was annoying and got in the way. I tweaked some of the accessibility options and found a real nice balance, didn't make it easy but made it super enjoyable

[–] [email protected] 6 points 2 months ago (4 children)

Hollow Knight for me also... I'll resume once I find the damn paper maps I drew while exploring, I moved house and they're somewhere.....

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

Flying tips:

Always lock on to your target planet. For example, if you're wanting to fly around Timber Hearth (home planet) instead of jetting off to someplace else, lock on to Timber Hearth first. This lets you use the 'match velocity' button to bring yourself to a stop any time you start feeling out of control. Use it a lot.

Until you have a hang of the controls, the landing camera can be helpful for exploring too. It doesn't tell you this but when you're in the landing camera, the flying mode changes too: the ship will automatically orient itself so that the feet (and landing camera) are pointing straight down (again, make sure you're locked on to the planet).

Now you can stop worrying about pitch and roll completely. Don't touch them. Just use the right trigger gently to hover, go up, or let go to fall a bit. Use the left stick to strafe around the planet. If it's small like the moon, it can kinda feel like just rotating the ball beneath you to look at the surface.

The landing cam also has a cute little altitude meter that I didn't notice for the longest time

Edit: feel free to message me in the future if you do give it another go and have any questions, I'd love to help you experience it. I wouldn't worry about any 'platforming' in the game, if something is physically very challenging it's usually not the intended solution. It is also usually very clever about any long trips to get back to where you were.

[–] [email protected] 17 points 2 months ago

Haha yeah blame those victims

[–] [email protected] 4 points 2 months ago

Get them on the real stuff, there's plenty of it. The couch thing is known to be made up and is just misinformation now (well, always was).

He certainly seems like someone who might fuck a couch because he's fucking weird, so keep the jokes about it coming, but the book excerpt was fake

 

Warning - there are no spoilers in my question, but there will probably be gameplay mechanics spoilers in any answers (hopefully).

I'm downloading Lies of P now to give it a shot. I'm not a big fan of RPG elements in these types of games (blasphemy I know), I prefer a focused experience; for example I liked Bloodbourne but never finished it because of all of the options, but I absolutely loved every minute of Sekiro. Basically I can't be bothered with experimenting with builds and crunching numbers, it's not for me.

I know any actual advice will depend on what I want the gameplay to feel like, so I guess all I can say is take Sekiro as an example - I'd probably be focusing on anything that will help speed and parrying (if any stats affect that?) and decent dodging.

So, do you have any advice on things I should focus on, things I should avoid or wait to upgrade, weapons to aim for etc? I don't mind spoilers.

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