MomoTimeToDie

joined 1 year ago
[–] [email protected] -2 points 6 months ago

Instead, they implement visual upgrades? Really?

No, they instead took the bold choice to make overwhelming visual downgrades

[–] [email protected] -2 points 6 months ago

Oh boy, wait until you discover real fucking animals

[–] [email protected] -2 points 6 months ago

I wish they were lazy, because then we wouldn't have gotten this pile of garbage at all since the old avatars were already good enough.

[–] [email protected] -2 points 7 months ago (1 children)

Now I wonder if I can send files to my 3ds from my vita via ftp

[–] [email protected] 1 points 7 months ago

The one that came with the phone

[–] [email protected] 0 points 7 months ago

.world is basically just the losers who got upset that it was too difficult to be a reddit mod since they didn't have enough power

[–] [email protected] 16 points 7 months ago

I extremely rarely pirate games and software. It's just far too easy an attack vector for malware. The games I want to play are usually worth buying regardless, and free software is good enough for my needs. It isn't a flat out refusal, I've definitely pirated these things, but it's in niche situations where I need to see something specific, and I always check run it under a vm

[–] [email protected] -3 points 7 months ago

I mean the above still applies. Open source hardware standards and system architectures don't really matter when you're still reliant on the same handful of companies in the industry to carry the weight of actually making the hardware.

[–] [email protected] 3 points 7 months ago (2 children)

At that rate it just sounds like you're trying to categorically redefine SaaS to just be the crappy ones, while excluding anything with a reason to be a service

[–] [email protected] -1 points 8 months ago

I mean it's basically inevitable that major hardware was going to be fairly dominated by big companies, just like how you're not going to find many small businesses producing regular ass non-vr monitors and the like, especially at the high end of things.

But overall, it's still a fairly diverse market. Beyond what you've mentioned, there's the valve index as easily the most major competitor. I've heard good things about pimax headsets, and they seem to be as close to a small business as the industry really can manage. Rumors say Sony is bringing psvr2 compatability to PC, which would be a huge advantage given the insanely cheap price tag for the quality. The apple vision exists, I guess, though it's locked in apples walled garden. The htc vive still seems to be around.

[–] [email protected] 20 points 8 months ago (7 children)

Mullvad is the only one, though it's in large part due to me not being in a situation where I have any important software needs in my personal life, meaning I can get away with just free options and cracked versions whenever I need something.

 

I recently figured out my new setup, but one thing I've been struggling with are my wallpapers. I use 3 monitors, one 21:9 and two 16:9s, one of which is portrait. As a result, my wallpaper situation is messy since wallpapers for one don't work on the others. On my old setup, I just had a big folder of backgrounds I collected over the years set to be a sideshow using the default windows settings, and I'd like to do something similar, but with a specific folder for each monitor. I've tried the steam wallpaper engine, but to do that, I'd have to individually import each background as a new wallpaper which would be far too intensive given the volume.

 

The sole moderator of this community has not visibily engaged on lemmy for 3 months, either in terms of moderating or contributing, and it's leading to an overall degradation in the community. I'd like to he added as a mod there, at least until the owner comes back, so that the community can be maintained at a decent level.

 

I always find this topic to be really interesting since there's no objectively correct answer, and it tends to be something people have experience with.

Obviously, the best answer is "let the player pick", but personally, I'm 100% in the inverted camp (both y and x axis, because apparently some maniacs only invert one). I have no idea where I picked up inverted controls, but I've favored them as long as I remember playing games, so I figure some early titles I played had inverted by default, which checks out since I played a lot of vehicle-based games.

For me, one of the worst experiences is realizing a game I really want to play only supports uninverted camera (or in the case of a couple, only supports inverted y), because it totally demolishes my ability to reasonably play the game with any degree of skill.

view more: next ›