Mikina

joined 1 year ago
[–] [email protected] 5 points 2 weeks ago

As someone who works in gamedev, I'm sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I'm sad for every project that launches after years of work and fails to get any attention or sales, and I'm definitely sure there's someone losing sleep due to that.

I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.

From how I've seen it, you wouldn't work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.

[–] [email protected] 12 points 2 weeks ago (1 children)

How are they controlled? If it's radio, shouldn't it be pretty easy to jamm, assuming you have the means to?

If I'm not mistaken the main weakness of FPV drones is that you have to manually control it untill it's directly at or above the enemy. Which most of other weapons don't need, and you can fire them from slightly larger distance.

But, since we are talking russia here, it works amazingly well.

On an unrelated note, if any of you haven't seen FPV drone racing, it's one one of the most cyberpunk and coolest sports.

[–] [email protected] 41 points 3 weeks ago

I think it's quite the contrary, and AI will actually increase our job security. Because now, you have a lot of people learning to code using AI, and I've heard from my friends who was talking to other CTO's at a conference that they have even discusses whether it's even worth it to bother with hiring juniors now, because it turned out that a surprisingly large amount of them are in fact just a front-end for ChatGPT.

Can you eventually get a problem solved by talking to a LLM about it? Sure, but it will take you a lot longer, and you don't learn much programming skills. It's basically a lot worse version of copy-pasting code from StackOverflow, because there you can at least be certain that the code you are copying has been reviewed by at least someone, and the explanation isn't in most cases hallucinated stuff that sounds correct. You also can't keep asking Stack Overflow to edit your code for your use-case, and have to figure it out yourself.

But I'm really looking forward to major companies trying to replace programmers with AIs. Google implementing LLMs into search results was my favorite recent trainwreck, and reading articles with the CEO squrming that "We actually have to manually filter the results, because solving the LLM models halucinating turned out to be a really difficult issue". No shit, it's almost as if you want factually correct and precise outputs from a statistically-biased but still random generator.

Please, I want to se a company fire most of their programmers to replace with AI, and watch them burn. Hopefully, it will happen soon.

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago)

On the topic of Mullvad, what made me choose Kullvad over LibreWolf was the VPN being bundled in. If I'm not mistaken, the whole point of ToR browser is that you have exactly the same fingerprint as any other Tor browser user, making it a lot harder to distinguish you from others using your extensions, browser and other minor stuff your browser reports about you, that combined makes for a pretty unique fingerprint, evej of you are using a VPN.

But, if you have a browser that has the same fingerprint for all users, and it has an accompanying VPN, you can partly expect that most of other users of the same VPN will also be using the same browser, making it a lot harder to track you - because while there may be only a few thousands users of Mullvad in the wild, which renders the same fingerprint not much of an advantage (because you would be one of the few users of i.e Proton VPN with Mullvad), if you also use Mullvad VPN, it's probable that most of other users who share your Mullvad VPN IP are also Mullvad browser users, making it easier to blend in.

Bit that's mostly my theory, why (along with being able to pay with Monero) I feel like the combo of Mullvad browser and VPN is the best combination as far as minimizing fingerprint is considered. If someone has more knowledge about the issue, I'd love to hear some counter-arguments or tips how to improve my setup.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

After Stormgate, which I was looking forward to, came out to be kind of meh, I reinstalled Starcraft and catched up on recent Florencio Files. I like PiG's casting, and Florencio's games are so entertaining to watch, how off-meta and nonsensocal they are, while also miracolously working. IIRC he plays in GM league, while his mechanics and gameplay is so weird but still somehow works. It's fun.

My favourite has been this game, the sneaky probe is such a genius move - https://youtu.be/-tlQv_r5w_s?si=Mb5Zb3hCxUXIpQh-

[–] [email protected] 1 points 1 month ago

https://www.ccpgames.com/

EVE is one of the most unique games I've ever seen and I admire it, and CCP in general, from what I've seen in their volunteer programs or from streams, seems like a nice workplace.

Also, Island is cool.

[–] [email protected] 2 points 1 month ago

Then the book will definitely be up your alley, it's exaclty about that, and offers a great tips about how to approach it.

[–] [email protected] 3 points 1 month ago (2 children)

I cheated the MFAs by switching what I could to SMS, Yubikey or just copying the MFA private keynto Bitwarden. Kind of defeats the point of MFA, but makes stuff definitely easier.

Anything that's important however is on yubikey, however.

Also, good luck! Are you going through the Digital Minimalism book? I should refresh on it, every time I try it, it doesn't last long, but I always get rid of one more stupid online habit that I don't pick up when I inevitably return to my pre-reading the book intetnet usage. So, after already going through like 4 attempts in the last 3 or 4 years, my internet usage is slowly but surly changing for the better. But it's more of a long run, rather than being able to get everything on the first try, in my experience at least.

If you're not doing it because of the book/haven't heard of it, I definitely recommend reading Digital Minimalism by Carl Newport.

[–] [email protected] 4 points 1 month ago

How to best approach starting secops in a small indie gamedev studio. We don't even have a sysadmin, and our boss mostly also does most of our infra together with one of the programmers.

We would love to start setting up some basic security setup, ideally FOSS based, and while I work there as a programmer, I do have 5 years of experience working as pentester and doing red teamings, so I kind of have an idea about what we could have. But I never did anything from blue team side, and also worked for large corporations, so most of the tools and solutions I've encountered are waaay over the budged of 20 man indie gamedev studio.

How would I even start? Are there any frameworks that would help but arent aimed at large corporations? What of the buzzwords we even need? Do I start with hardening group policies, get rid of local admins, then set up some kind of log management/SIEM, then IDS? And it's so hard to google for, because every blog post I found is just a disguised ad for a company that does Security as a Service. Why isn't there some kind of easy 10 step program that would tell you "step 1. Harden configuration. Step 2. Install ."

I vaguely know that most of the buzzwords that are thrown around have some dependencies, but what? Does IDS needs logs from SIEM, or is it the other way around? I'm obviously not qualified for this, but i dolid get time to research it, and some DIY attempts is definitely better than having no security in place at all. And, I know very well how to actually hack and test our security setup, so I can at least tell if something I've done is shit or useless :D

[–] [email protected] 2 points 1 month ago (2 children)

I'd go for scandiavia, if I could choose anywhere. Or Island, working for CCP is my dream job.

[–] [email protected] 8 points 1 month ago* (last edited 1 month ago) (4 children)

When I tried that, it lasted me for almost a year and a half, before I unfortunately got a second job that required MFA and I needed to be more online in general due to juggling two jobs. And it was amazing!

What I eventually did however was to get a dumb phone that can do a wifi hotspot, and still carried my smartphone but without simcard and net access, and powered off. When I really needed to get a taxi or look up a way home when I overslept drunk on public transport and ended up who knows where, I could always just fire up hotspot, power on the smartphone and do stuff I needed. Cause when that happened first time, it was when I first realized how much dependent I am on smartphone and net access.

Thanks for reminding me, I just quit one of the jobs and I can afford to be more offline, so back to the dumb phone I go! Convincing my GF again that she has to text me instead of using discord will be hard, though ... Or explaining that I really cant look up the fact she wants, or call a taxi quickly...

I still have a python bot that forwarded discord messages to my own bare html website, so I can chat with her with the basic web browser of the dumb phone.

[–] [email protected] 9 points 1 month ago (1 children)

Yeah, I know and that's what I'm afraid of. I guess I'll just have to come to terms with most websites not working in some obscure web browser that's not feature-complete. Would actually help with my addiction, so it won't be so bad, I guess.

 

Hello!

One of the things I really enjoy is unique, interesting or out-of-the box game design. It doesn't have to be AAA game, it doesn't have to be a perfect game, it can be pretty rough - but if it has a mechanic or design element that is somehow unique or original, I'm instantly in love with the game.

The problem is that such games do not usually get a lot of exposure, since it is after all a niche. And that is really a shame - in the past few years the most fun had with video-games was playing such smaller and shorter indie games with something unique or pretty clever, where I can obsess over the design and more importantly - get inspired. That leads me to my question - are there any communites or blogs or content curators that are about this kind of smaller, maybe unpolished, but original games? Or what games would you recommend that would fit into this description? I don't mind if it's a 5 minute experience. It's ok if it's more interactive art than a game.

To better illustrate what I'm looking for, I'd compare it to modern art - the kind where you get a single colored square on a canvas. I never got it, and it always felt just weird - until I had to start doing flyer design and started researching and reading about composition, space and all that stuff. And now I see there's so much going on even on a picture with a single line, that it's really interesting to think about why the square is where it is, and what kind of composition rules was he working with.

And I think it's the same for game design - sometimes you see a clever mechanic or design on otherwise really ugly and unpolished game, and it still gets you inspired and thinking.

I understand that my question is a little bit vague, so I'll give you a list of some games I consider unique, some of them are well known, some of them not-so-much:

  • Immortality - you probably know about this one, but a game where the plot twist is discovering a hidden game mechanic, you could've done all the time? And the fact that you watch three movies at once in random scene order is also a really good experience.
  • Against the Storm - I really like how they solved the issue with management sims - that they tend to get boring once you set everything up, by making it a roguelike.
  • Different Strokes - an online persistent collaborative museum of art, where you can either leave a new painting, or edit someone's else. Each painting can be edited only once, so there are always two authors of a single piece.
  • Sayonara Wild Hearts - I really like the idea of making what's basically an interactive music album. While the game design isn't anyting that interresting, the focus on music is cool - there should be more music albums with video-games instead of video-clips.
  • Project Forlorn - Again, not really a game - this time I think there's no actuall gameplay, but it's the best interactive music album presentation I've ever seen. And again - I like the idea of exploring music and games together.
  • Playdate - Not exactly a single game, but rather a console - but the idea behind giving you a game per day (which is I think how it started, they may all be available now looking at it) sounds amazing - which I'd also consider a game design (or rather, experience design?).
  • Baba is You - Another probably well known game, but the puzzle mechanic is just mindblowing.
  • Before Your eyes - In this game, the main mechanic is that you go through the memories of someone who has just passed away, but the time advances every time you blink - physically blink, because the game can use your camera. That is such a clever idea, that it definitely fits onto this list.
  • Nerve Damage - This is my favourite recent discovery. The game is trying so hard to be uncomfortable to play, with it's main design build around just being unplayable. But it somehow works and once you get into the flow, it's such an unique experience.

So, does anyone has some recommendations about where to look for more experimental games? A curated list, blog would be awesome - since clicking through pages of games on itch.io is pretty hit and miss. Also, feel free to share some of your favourite unique design or experimental experiences and games!

 

There is one argument I've seen missing in most of the de/federation discussions, that I think should be mentioned, and warrants it's own discussion.

I've seen a lot of people mentioning that defederating with Meta means we have broken the promise of Fediverse, that you can use one account to interact with whatever service you choose, and that it should be inclusive.

But I don't agree that's the main idea. There is something that's more important, and to make sure I'm not misinterpreting it, I'll just directly quote various websites about the Fediverse I've found (I was just taking top results for Fediverse on DuckDuckGo, but I did select only the parts that are the most important point for me personally). But I do concur, I was not able to find a single source of truth, and I'm not really sure how credible the resources are, so please disagree with me if it's wrong or I've chosen some no-name site that just matched my rethorics.

https://www.fediverse.to/ has the following sentence as the main hero header:

The fediverse is a collection of community-owned, ad-free, decentralised, and privacy-centric social networks.

Each fediverse instance is managed by a human admin. You can find fediverse instances dedicated to art, music, technology, culture, or politics.

Join the growing community and experience the web as it was meant to be.

Another search result is for fediverse.party, which has the following quite in https://fediverse.party/en/fediverse/ :

Fediverse (also called Fedi) has no built-in advertisements, no tricky algorithms, no one big corporation dictating the rules. Instead we have small cozy communities of like-minded people.

The page also mentions some link for knowledge about the fediverse. Some of them are only tutorials about how to join, but there's also https://joinfediverse.wiki/What_is_the_Fediverse%3F , with the following part:

How does it compare to traditional social media?

...

Morals

  • Traditional social media is neither social nor media. It is not made for you, it is made to exploit you and it is full of misleading ads and fake news.
  • This is because the aim of traditional social media is to make a whole lot of money.
  • The aim of the Fediverse is to benefit the people.
  • The aim of traditional social media is to control and steer the users.
  • The aim of the Fediverse is to empower the users to control the Fediverse.

I wasn't able to find more websites directly about the fediverse, and I did not want to quote random articles. But for completion sake, here is a list of FAQ/About sections of websites that are about the Fediverse, but don't directly support or imply the point of view I was trying to make (one that can be best summarized by the Morals in the last quite):

The split seems to be 50:50, but at least for my DuckDuckGo search results, the https://www.fediverse.to/ is the first result you find, and that one is pretty clear about what Fediverse should be. I wanted to start a discussion about what do the users here see as a main selling point of the fediverse, and whether morals and non-profit nature of the instances is important to most of the users as it is to me, or whether you'd rather have interconnectness and inclusivness.

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