Jaarsh119

joined 1 year ago
[–] [email protected] 5 points 9 months ago (1 children)

The first ten seconds of "Stairway to Heaven" played by some random person who picked up a guitar plays gently in the background

[–] [email protected] 6 points 10 months ago (1 children)

There's an entire instance dedicated to it: lemmynsfw.com

[–] [email protected] 8 points 10 months ago

Probably about the same as regular buildings tbh. If it was normalised I wouldn't bat an eye at it. Having buildings made of something like coral sounds pretty rad tbh

[–] [email protected] 6 points 10 months ago (1 children)

I think they meant pull the power cable out 😬

[–] [email protected] 1 points 11 months ago

There is C# support in Godot. I'm not sure how many tutorials have been made with it in particular, but I think there's plenty. Plus their docs go over the API differences so shouldn't be hard to use in any case

[–] [email protected] 14 points 1 year ago

As typical as it is for the current indie game dev climate, making a 'Vampire Survivors' type game is probably a really good starting point for game development. 2D games are somewhat easier to make than 3D ones, so a 2D roguelike could be fun (but get's very complex very quickly) or a old-school Zelda styled game would also be pretty cool in my opinion while remaining fairly simple.

Here's are a couple other avenues to learn off the top of my head:

  • Follow along with one or two of the large amount of tutorials they have for the engine and adding new features and gameplay mechanics to them when you feel like it.

  • Think of a cool but simple idea and try to execute it yourself through trial and error, referencing the online docs and asking questions to the Godot game dev community.

It can be super daunting as there is a lot to learn. Try to learn by working on something that you yourself think is fun and that'll keep you more motivated :)

[–] [email protected] 1 points 1 year ago

"Finished" Noita? Or "FINISHED, FINISHED" Noita? 😬