Flushmaster

joined 1 year ago
[–] [email protected] 12 points 4 months ago

The reason many still associate D&D and anything else remotely related to it with fat, basement dwelling, socially inept virgin incels is because those people actually made up a significant percentage of the original following of the hobby. Because it's founders were only a half step away from most of those descriptions in many cases. And anybody that insists otherwise is either willfully ignorant or, more likely, angry at being called out by association because they're the same.

So either get over it or go join the people that still insist that the confederate flag is anything but the war banner of a rebellion raised as an attempt at preserving slavery as a legal institution. You have the same mindset and validity as they do on this matter.

[–] [email protected] 1 points 5 months ago

Yeah, and my personal opinion of the Drow is that you can still have matriarchal spider themed villains and not be "problematic" if you just st officially decannonize all of the weird-ass kinky fetish stuff that Ed Greenwood wrote into their original description. And the same can be said of most "problematic" things in Forgotten Realms, which is the source of a lot of the stuff that many consider to be "generic D&D."

Seriously, go through the deep lore of FR and you will find a bunch of stuff that reads like it was written by a horny thirteen year old that wants to be edgy and kinky but clearly doesn't know how fetishes or anything occult actually work beyond involving leather, whips, and bloody sacrifice rituals at orgy parties like a midwestern church granny will tell you happen every time anybody plays Dungeons and Dragons. I wonder where they got that impression from...

[–] [email protected] 3 points 5 months ago

Short answer, no. There is a lot of nitpicky fine print and "nuance" involved but while you cannot copyright rolling a twenty sided die you can copyright a bunch of distinct and organized thoughts and specific groups thereof, such as the collection of rules that make up a class or subclass. If that class, subclass, spell, made up monster with a specific name and abilities, etc is published in some work that is sold for profit then legal action can occur.

Anything under creative commons effectively becomes public domain. If it appears in a WotC book, digital content, etc and is not specifically under CC, like say spells and subclasses from any supplement not included in that (such as Xanathar or Tasha), it is copyrighted and WotC can and will sue you if you republish it.

[–] [email protected] 1 points 5 months ago

Maybe if those games had more appealing rule systems, other publishers would make products using them.

[–] [email protected] 4 points 5 months ago

If it's under a CC license you can literally publish it yourself with a few things tacked on. That's what creative commons does. It's basically public domain at that point.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (2 children)

Among other things, yes. Some things I have seen do strike me as logical tweaks and fixes much like 3.5 was to 3e, but some are clearly attempts at "fixing" PR problems by people who don't understand why they're having those problems in the first place. And at least in some cases I expect are personally responsible for said PR problems. It's kind and like a Three Stooges skit about corporate mismanagement, but they honestly think they're doing a good job.

[–] [email protected] 1 points 6 months ago

I'm amazed that none of these comments are mentioning the subject line of the post is a reference to "Stop! Hammer time!"

[–] [email protected] 1 points 6 months ago

Would she get advantage on the roll if she pointed out that practice under stressful but safe circumstances is both responsible and good preparation for unforseen stressful and potentially dangerous situations? So, really, playing strip poker is the mature and responsible course of action here.

[–] [email protected] -1 points 1 year ago

PF2e actually exists because of D&D 5e. 5e is a streamlined and (most people believe) improved version of 3.5, which is exactly what PF1e is under a different label. But to appeal to their rebellious hipster demographic the new PF had to be different and innovative. So you get a bunch of overly complex rules for options and the sake of just being like D&D but still totally not D&D. The result is a decent game that definitely isn't 5e because it intentionally trades off most of the streamlining that makes 5e more approachable for the sake of complexity and options.

Basically it's a bunch of pretentious hipster BS.