When the DM does it we usually notice because he's normally quite talkative, as DMs tend to be. When a player does it we might not notice for five minutes...
Flushmaster
More levels does not, by itself, mean more of anything else. In one system you can get fifty different skills, features, traits, abilities, etc at each level and in another you get one attribute point increased by one at each level up. It's one of those things that is absolutely meaningless without the context of a lot of other information.
That said, for the joke, Asian games tend to use a greater number of levels, either with smaller increases in power or they just don't cap anything and let the numbers get bigger and bigger with little or no functional difference as long as you're fighting things scaled to your level. A little stat boost every level then a special power after ten can be the same as one level where you get all that without the other nine congratulatory dings that don't really mean much.
The reason many still associate D&D and anything else remotely related to it with fat, basement dwelling, socially inept virgin incels is because those people actually made up a significant percentage of the original following of the hobby. Because it's founders were only a half step away from most of those descriptions in many cases. And anybody that insists otherwise is either willfully ignorant or, more likely, angry at being called out by association because they're the same.
So either get over it or go join the people that still insist that the confederate flag is anything but the war banner of a rebellion raised as an attempt at preserving slavery as a legal institution. You have the same mindset and validity as they do on this matter.
Awesome as usual, and bonus points for the bad guy's sucker punch attack actually hitting a main weak point in plate mail.
I also like that Angela throws a hand axe. I've seen a lot of people with melee focused martial characters hauling around multiple javelins as a backup ranged weapon because they do slightly more damage. When they announce in the middle of a fight that they're throwing one or even several in a single turn I always think, "Just where were you carrying those multiple long hafted spears while fighting with both hands this whole time?" Mechanically a high strength character can handle the weight but those things aren't exactly throwing knives you can conveniently slip a half dozen of into your belt or strap to your thighs or arms. A nice tomahawk or two, on the other hand, you can have tucked until your belt.
Yeah, and my personal opinion of the Drow is that you can still have matriarchal spider themed villains and not be "problematic" if you just st officially decannonize all of the weird-ass kinky fetish stuff that Ed Greenwood wrote into their original description. And the same can be said of most "problematic" things in Forgotten Realms, which is the source of a lot of the stuff that many consider to be "generic D&D."
Seriously, go through the deep lore of FR and you will find a bunch of stuff that reads like it was written by a horny thirteen year old that wants to be edgy and kinky but clearly doesn't know how fetishes or anything occult actually work beyond involving leather, whips, and bloody sacrifice rituals at orgy parties like a midwestern church granny will tell you happen every time anybody plays Dungeons and Dragons. I wonder where they got that impression from...
Short answer, no. There is a lot of nitpicky fine print and "nuance" involved but while you cannot copyright rolling a twenty sided die you can copyright a bunch of distinct and organized thoughts and specific groups thereof, such as the collection of rules that make up a class or subclass. If that class, subclass, spell, made up monster with a specific name and abilities, etc is published in some work that is sold for profit then legal action can occur.
Anything under creative commons effectively becomes public domain. If it appears in a WotC book, digital content, etc and is not specifically under CC, like say spells and subclasses from any supplement not included in that (such as Xanathar or Tasha), it is copyrighted and WotC can and will sue you if you republish it.
Maybe if those games had more appealing rule systems, other publishers would make products using them.
If it's under a CC license you can literally publish it yourself with a few things tacked on. That's what creative commons does. It's basically public domain at that point.
Among other things, yes. Some things I have seen do strike me as logical tweaks and fixes much like 3.5 was to 3e, but some are clearly attempts at "fixing" PR problems by people who don't understand why they're having those problems in the first place. And at least in some cases I expect are personally responsible for said PR problems. It's kind and like a Three Stooges skit about corporate mismanagement, but they honestly think they're doing a good job.
At that point she didn't have any sleeves.
I'm amazed that none of these comments are mentioning the subject line of the post is a reference to "Stop! Hammer time!"
I'm sending this to my DM, who is Mexican and currently running an Asian folklore inspired game.