Tons of software did this for the longest time. Lookup tables have been a staple of home computing for as long as home computers have existed.
DdCno1
Here's a video that explains the limitations of the DOOM engine and with it also briefly how the rendering part of it works (from 4:08 onward) in a very accessible manner:
If you want a more in-depth explanation with a history lesson on top (still accessible, but much heavier), there's this excellent video:
Yup, and most people played it at something like 10 to 15 fps on hardware of the time. Same with DOOM a couple of years earlier.
I know that dogs get health issues like osteoporosis, as well as many other ailments that humans are suffering from. However, most animals have shorter lifespans than humans and are unable to articulate that they are suffering (or even hiding it - a common survival instinct), which means it's far less likely that illnesses are discovered.
I'm hoping for billions in fines.
This looks like a quality tent that won't fold if someone breathes on it.
Not to be confused with the Remastered Collection.
There's this: https://github.com/Diolinux/PhotoGIMP
Far from the first attempt at making GIMP behave like Photoshop and most likely not the last either.
People were doing that long before there were clocks that worked on ships.
And you shall be known as Lexmarkius.
Submachine guns eat ammo very quickly. You'll maybe survive one fight or two, depending on your proficiency - and then you're that barbarian with the death stick whose death stick isn't working anymore, but has made a people who are famous for holding deep grudges for years and coming up with very creative punishments for their defeated foes extremely angry.
Also, it's not like Romans don't have ranged weapons. They were experts at using the sling, which can kill you at the same distance as a firearm. They had bows and crossbows, throwing spears, etc. You are not prepared for any of this.
Genocides predate this political ideology by millennia.