CalamityEmu

joined 1 year ago
[–] [email protected] 3 points 3 weeks ago

Diabolical. I'm thrilled by the idea of it happening to someone else.

[–] [email protected] 22 points 1 month ago (2 children)

I built a one-shot around this idea on a heavily-modded Tiny D6 system, letting people choose which of the 4 they wanted to be with variants like wealthy or scientific Victorian, captain or gunner pirate, disgraced or retired Samurai, cattle driver or 49'er, and so forth. I set it in San Francisco to get some good conflux of cultures.

Of my 4 players, 3 of them chose to be rich Victorians. facepalm

 

For those wondering, we didn't die mostly due to a well-placed Disintegrate. My "stick an immovable rod in its innards" was disappointingly low damage.

For those wondering otherwise, our best plan involved turning it into a regular worm, using an immovable rod with a hole drilled through the length of the staff, clicking the rod, then dispelling polymorph.

270
Fix This (ttrpg.network)
 
 

To my credit, the reason I was hiding was to find out if some guys we'd joined while traveling were sus.

They were sus. Which we found out when they ambushed us at night.

 
 

I'm trying to branch out but somehow I always end up on the same two branches.

 
 

Our DM is ready to kill our monk. If he can find any damage the monk can't dodge, reduce, or straight up ignore.

 
1
Flex Seal (ttrpg.network)
 

The DM's description of the damage was "You still have enough bones to keep most things in place."

 
 

If this posts twice, my apologies, it was loading super slow and I tried to upload again. If not, do me a favor and disregard this message. Didn't happen.

 
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