Buttflapper

joined 2 months ago
[–] [email protected] 0 points 10 hours ago (1 children)

No, just not many job postings for it. Go look on indeed with that exact title. Switch to remote, almost no jobs

[–] [email protected] 6 points 10 hours ago (1 children)

I'm not necessarily talking about being in the server room, I'm talking about more like doing power shell stuff and the stuff you would think system administrators do. They are still teaching active directory in IT classes in college

[–] [email protected] 34 points 19 hours ago (25 children)

Do system administrators still exist? Honest question. I was one of those years ago and layoffs, forced back to office bullshit drove me away

[–] [email protected] 2 points 1 day ago (1 children)

See Coral Island is so cute and unique that I personally felt it was just perfect. It wasn't so closely resembling SDV that I felt like I was playing a bootleg version haha

[–] [email protected] 1 points 1 day ago

it can just be a casual game to relax.

Fair point. I didn't find it relaxing, it just felt like a gutted version of Stardew that treats me like I'm not smart enough to figure anything out. Everything has an unskivable tutorial like blacksmithing and cooking. You can't buy any of your own basic recipes. It just sends them to you automatically in the mail, which is extremely annoying because it undermines player choice. That's what was kinda annoying to me. Maybe if it was more like old-school RuneScape it would be more relaxing ? That game has no recipes, you just level up and know the recipe by default.

[–] [email protected] 0 points 1 day ago

how you're saying it is what is rubbing people the wrong way.

Can you help me understand so I can avoid this in the future? Being completely honest, I don't mean to sound toxic or petulant at all

[–] [email protected] 2 points 1 day ago (1 children)

They just sent an alert to me that they added 100% tip, not that it's fraud. So I called them, and restaurant can't even give me any receipt and never did.

[–] [email protected] 5 points 1 day ago (2 children)

People just don't like what they hear. I wanted to like the game, I really did. But I just can't

[–] [email protected] 1 points 1 day ago (1 children)

First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.

Apologies, still new to the posting style here on Lemmy. It cut off the TLDR which I have added back in

There are some points I would like to comment on even if I have not played the game myself

I don't get it. How can you provide your commentary on something you have never experienced? Like, I get what you're saying and respect to your opinions but like... You kind of have to try it and live through it for a little while to really get it.

Secondly I don't blame devs for not beeing active on social media with the community. Especially when your game is rather small

If you look at their actual team website, they have a huge team. I think there's no excuse for them to have no community presence, considering that concerned ape is just one person, he's just one dude developing the entire thing himself and he has been very vocal and very active. Their website shows that they have at least 10 members on their team, and they barely interact with the community. It just feels like a cash grab when you take that into account. Sorry if that sounds harsh but it is what it is

 

BEFORE DOWNVOTING ME, PLEASE READ: This is my opinion, you can disagree with it all you want, but it would be really nice to at least respect what I have to say just the same as I respect that people really enjoy this game

I played this game before I started Stardew Valley, I have never played either of them, the look and feel of Stardew did not really appeal to me. So I decided to try this game. Instantly love the anime style characters and graphics of the game, love the color palette, love the world design. It's beautiful. So that was what really drew me in...

They made the game way too easy so it's not even remotely challenging at all. There is so much unnecessary silly hand holding in this game. I wasn't expecting something sweaty and hardcore but seriously, anytime you plant a crop and harvest it for the first time you get the recipe for it in the mail. Like what? We can't even just go to a place and just browse for recipes normally, it's just given to you automatically in the mail for no reason.

So much MAIL

Lots of things in this game are like this, as well. No effort put into getting anything, everything's just handed to you given to you or spoon-fed to you. This makes it very boring because you don't get to just wander around and explore and find stuff at vendors or look online or elsewhere to try and figure out how to do something. Even certain major things like crafting or blacksmithing... You can just do it right out the gate with no training, and no need to wait any time at all for the blacksmith to craft it.

There are too many similarities to Stardew, making it feel copy pasted. Again I played this game first, but I knew that Stardew was out there before this game was. So after playing this game and pretty much doing everything that there was to do, I decided to try Stardew Valley since that game is mostly complete and finished, this game is early access and will change... I was shocked to find out that they pretty much copied huge aspects of Stardew and didn't even try to do anything differently.

  • The mine system and the elevators, they literally carbon copied Stardew Valley verbatim. You go into the mine and break rocks and then a ladder appears, then you unlock the mine level every five levels. They didn't even try to do anything different just copied it.

  • The museum. Wow like... They just copied it exactly wtf? There's literally nothing different.

  • Some characters are too similar to Stardew. Abigail, the purple-haired girl in Stardew is the most popular to romance. Who is the most popular one in this game? Juniper, another purple-haired lady. Celia, blonde lady, very similar to Haley. I could go on for about 5 minutes about this but I won't. Just look, too many similarities

  • Seasons. Why are they the exact same? They didn't even try to do anything differently.

There's virtually no passion at all put into Fields of Mistria

Concerned ape, developer of Stardew, has a whole beautiful backstory about how he came to develop one of the most popular indie games in the world. It wasn't his first game that he developed, and it was extremely difficult, challenging, a very long-winded effort for him to develop the entire game, and get it to be state that it is in today. A true passion project and the more you hear about it and see the changes made to the game over time, the more you can understand how freaking passionate he was about the game.... This is nowhere to be found in Fields of Mistria! There is no intricate story of how the game was a labor of love, or how hard they worked to bring the game to life. All you can find when looking at their website is that it's developed by a huge team of people, and a huge amount of marketing hype, game streaming videos where they showcase the game. There's nothing inspiring, or beautiful, or gripping about the development of the game. It's just a generic indie game that looks really cool. To me, this was really disappointing. It just feels like there's some mid-sized gaming company behind this, and that's the end of it.

There's virtually nothing to find or discover on your own

Due to the insane amount of hand holding and early access status, and the fact that they just basically copied all the main parts of Stardew Valley, there's virtually nothing to find or discover on your own.

In Stardew, there are huge amount of things that I was able to discover on my own just wandering around or purely by chance, which made the game so much more exciting and enjoyable. For example, there was randomly this thing called Green rain, it's raining green, no explanation for it but people in town are like scared of it and huddled up in the local tavern, and Moss grows all over trees and stuff like that. Pretty awesome. There's also a spa that you are not introduced to You can just basically stumble onto it on your own and it restores all your energy.

Fields of Mistria has literally nothing right now that you can find or stumble onto by chance. Even stuff like a destroyed bridge, you get a quest and hand holding, you don't even repair it yourself.

Community team is non-existent

I barely hear of any updates from the community team. All I have seen over the past several months are marketing hype videos, streaming, updates but not on a platform most people use. People don't use x or Twitter or whatever the hell it is. So it's hard to follow the game's updates. They have an entire team of people listen on the website, but can't be bothered to actually connect with the community and actively work with them like Concerned Ape who makes Stardew does. I asked if it were possible for them to post updates on a platform that people actually use. Reddit? Meta's threads? Facebook? I mean they have a discord but it's a community discord, and they have nothing to do with it, they hardly ever react or reach out to anyone there. There's just no community presents at all other than trying to grab people's attention and get them to try the game. That to me sounds like a cash grab. Like, they don't really care about the people who have purchased it and are holding on for future updates, they just want to get as many people to get it as possible

Summary

I give Fields of Mistria a 4/10. It's lovely looking, but why would I want to play a low effort copy and paste of another game that came first?

TLDR:

  • Graphics: Attractive anime-style visuals and color palette

  • Lacks any challenge, overly simplistic. Constant handholding removes any sense of choice.

  • Copy-Pasted Stardew Mechanics: Mining, museum, seasons, and characters feel blatantly lifted from Stardew Valley with almost no originality.

  • Passionless Development: Feels like a corporate indie product with no genuine vision or passion behind it.

  • Weak Community Engagement: Dev team’s communication is poor and scattered across low-traffic platforms, hinting at more interest in marketing than in actual player connection.

  • Limited Discovery: Exploration is nonexistent; everything is handed to the player, stifling any real sense of adventure.

  • Overall: Fields of Mistria is a 4/10. visually decent but ultimately a hollow, uninspired Stardew Valley clone. Nothing to justify its cost

 

Wanted to see more photos of a place that I want to try, but cannot view more than literally one single photo without downloading an entire app that will take up a huge amount of space and lots of my data

[–] [email protected] 3 points 3 days ago

Awww, that’s adorable.

People still talk like this? Wow. Anyway, it's not a contest. Both scenarios can be very unfortunate and disappointing

[–] [email protected] 1 points 3 days ago

Thank you for eviscerating him-, oops, I mean providing that additional insight

[–] [email protected] 14 points 3 days ago

not sure what a ceremonial rich dude could have done

People are afraid and confused, they have never seen anything like this. They need something to direct their anger towards, and out of confusion, they see this rich guy with no problems and never having struggled before in his life. Too easy of a target. There are probably a lot of questions that people don't have answers to. How could they have not seen this coming? Why was there no warning? Why aren't the rich people using their personal funds to help with the efforts of recovery? That's my take

 

My salary didn't change at all, but homes went up 82%. The money I saved for a down payment and my salary no longer are good enough for this home and many others. This ain't even a "good" home either. It was a 200k meh average ok home before. Now it's simply unaffordable

 

I stayed at an Airbnb recently And I was curious what the actual value of it was so I looked it up on Zillow. Sold in 2015 for 350k, sold again in 2022 for $750k, now listed for sale 1.2 million. It's a cabin in North Carolina, literally nothing special. I remember back before 2020 there was tons of mountain and cabins and homes and stuff like that anywhere from 2:50 to 500K. Now you won't find a single one less than 800k....

Regular homes are just as bad. I'm seeing homes in my area that sold for around $200 to 300K in 2019, now they are 500k and above. I don't understand how this makes any sense? Salaries were not doubled, but somehow the price of all homes are now twice as much. Is this some sort of cost fixing scheme by the real estate industry to just drive up the price of homes and double them or something? Because it doesn't really make sense to me I guess.

 

Amazing how this cash grab of a game has been in early access alpha development for about 8 years now, finally releases, and this is the best they can do

 

I thought this was a joke but it seems like it's actually legit. WoW, which has a subscription and paid expansions, just added a $90 item to their store. This is Korean MMO levels of absurdity. What do you think of this?

Seems like hundreds of people bought it immediately

80
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

Out of my friends list of 45 people, I know that's not a lot but still, small list of friends that I have that have played this game actively since the very beginning, two of them still play the game and one of them does not even subscribe full-time. Only when there's a major update.... When I asked every single one of my friends why they no longer play anymore the same exact reason was said. “They were taking over by an investment company, and now it just seems like a silly cash grab. They keep raising the prices, keep missing the mark, don't listen to players.” <<< One of my friends said this to me....

So let's get the facts straight here

According to Jagex full accounts report in 2008 from the UK government website, they made $10 million in profit back in 2008. So they were not operating at a loss. Their profit for the year 2022 is up to 38 million. Jagex's profit rose from £10 million in 2008 to £38 million in 2022, a 280% increase. From 2008's price of $7.95 to the current price of $13.99, the RuneScape membership price has increased by approximately 76%.

So in other words, Jagex profit has risen by 280% since 2008, and They raised the subscription by over 80%. If we count the entire lifespan of RuneScape, it's gone up by 180%. This is: corporate greed.

For reference, by the way, World of Warcraft has never once had to increase their subscription price ever. We also have bonds in our game, and RS3 is completely monetized. A monetized game and a subscription is absolutely insanity, when you add in percentage increases to the subscription price, that's just silly

Edit: A reddit user also pointed out that you have to pay $14 a month for EVERY character, even if you're part of the same account. WoW let's you have 60+ characters in your subscription.

 
89
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

https://www.tiktok.com/t/ZTFxS8UeJ/

This user appears on my TikTok feed all the time selling some product that she claims helps with acid reflux. As someone who has acid reflux, I have done a massive amount of research, and even read research papers and research studies on the subject to aid in my treatment of the illness. It's a pretty serious illness, and it's definitely not easy to treat or come up with a treatment plan, which is why there are so few medicines that are actually FDA approved for it...

But this lady is out here pushing her medicine claiming it's a miracle cure to acid reflux. There are lots of these nowadays, not only on TikTok but on Facebook as well. People pushing these alternative treatments and making such ridiculous claims, half of them probably false.

What I want to know is this. Why is this legal in the USA? Surely there should be some sort of governing body that prevents people from doing this and makes it illegal to spread this kind of misinformation?

 

After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it's an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn't fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don't seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it's only there for a short time, and then it's gone, and you are made to feel guilty and bad about it. It's just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

 

As a long-time Stardew Valley fan, I never thought I'd find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I'm honestly blown away by how good this game is

note: just a random fan, have nothing to do with this game at all. It kinda saddens me that it hasn't gotten as much attention though, there are so many mediocre games with soooo many reviews.. this game is legit insane. it's gorgeous!!

Edit: Concerned Ape must've seen my post, and now Stardew Valley has a midweek deal for -50% off LMFAO you cannot make this up

 

I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds nothing to the experience for most players and, if anything, it makes the game worse.

Take Fallout 76, for example. You can’t play it offline, period. You’re expected to pay $100 a year for a subscription to play by yourself, but even then, you’re still online, and any slight hiccup in your internet connection—or their terrible servers—means you get kicked off. It’s absurd. Fallout has always been a solo game experience, but now we’re locked into an online system no one wanted. Who actually benefits from this? Not the players, that’s for sure.

Another perfect example is Once Human. This is a game that could have been incredible, but instead, it’s trapped in the live service model from the start. I’m sitting there playing, and there’s no one around. So why am I online? Why can’t I just enjoy the game offline? It’s not like I’m asking to avoid multiplayer altogether—just give players the option! If I want to jump into a server and play with others, fine. But the fact that I’m forced to connect even for big chunks of the game that should be playable offline just feels unnecessary.

One of the worst offenders in recent memory is Temtem. It’s like they tried to make a multiplayer Pokémon and failed miserably. The game is fully online, yet it’s a ghost town. Steam shows fewer than 100 players on at any given time, but they still force everyone to play online. And one day, the servers will go offline entirely, and what happens to your game then? It’s completely gone, and so is your money. It feels like a scam.

The worst part is, nobody seems to be fighting against this trend except for the EU. They’re already working on passing laws that would require games to be playable offline if the servers get shut down. Imagine that! A game company actually having to care about whether you can play the game you paid for after it’s abandoned. It’s crazy to me that this isn’t already standard everywhere. The fact that we even need a law to ensure you can still enjoy your purchase after the servers are gone is telling.

It’s just sad to see so many great games ruined by forced online connectivity. Live service works for some titles, but not everything needs to be connected 24/7. Developers need to wake up and realize that players want the choice, not a one-size-fits-all approach that makes everything worse in the long run.

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