this post was submitted on 12 Apr 2024
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[–] [email protected] 133 points 6 months ago (13 children)

PSA: if you own the crew, consider taking action.

https://www.stopkillinggames.com

[–] [email protected] 38 points 6 months ago

Especially if you live outside of the US!

[–] [email protected] 17 points 6 months ago

Maybe raise a stink with your attorney general and/or representative, too. The whole idea that a company can sell licenses for something and then arbitrarily decide they don't want to do it anymore and revoke all the licenses doesn't sound legal. And if it is, it doesn't sound like it should be.

[–] [email protected] 5 points 6 months ago

Is their removal of these licenses a measure to somehow prevent people from taking action?

[–] [email protected] 4 points 6 months ago

Kinda wish I had the crew so that I could clown on these Mfers

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[–] [email protected] 66 points 6 months ago

Digital "ownership".

"Ubisoft is determined to take things one step further to stamp out any attempts to continue playing it past its expiry date."

[–] [email protected] 58 points 6 months ago (2 children)

Lmao, fuck licenses; pirate it, and we'll make our own servers.

They can't do shit then

[–] [email protected] 19 points 6 months ago* (last edited 6 months ago)

Afaik nobody has cracked it as it's always-online, though I'd be happily incorrect about this if one can slide me some sauce. I'm one of the affected players in the shutdown (still play occasionally) so the ability to continue playing this game would be very nice.

[–] [email protected] 10 points 6 months ago (3 children)

Afaik there is no crack for The Crew because it stored your progress on ubisoft's server and has no local save data.

[–] [email protected] 4 points 6 months ago

There are cracks that managed this tho Nfs:World and wangan midnight comes to mind

[–] [email protected] 3 points 6 months ago (1 children)

So if we need to somehow pirate it we need to break ubisoft drm and rediect the calls for savedata that are supposed to be sent to the servers to a local storage

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago)

There is a possibility that the game actually has a hidden "production mode" where it allows offline play. Make sense though because the game developers must be able to run the game during production where the server hasn't been up yet. ~~Research into the possibility of reenabling this mode in retail build seems to be losing steam though.~~ Looks like it picked up some steam again: https://steamcommunity.com/app/241560/discussions/0/4306075118785997064/

[–] [email protected] 1 points 6 months ago (1 children)

It can't not have local save data. It can delete it at exit, sure, but it needs it to load the game properly. Save game extraction might be more complex, but it is still sent to the local machine.

Unless it's a streamed game of course.

[–] [email protected] 55 points 6 months ago (1 children)

If buying is not owning, pirating is not stealing.

[–] [email protected] 12 points 6 months ago

The problem is this game can't even be pirated due to how it's architected.

[–] [email protected] 52 points 6 months ago (1 children)

I can't believe they double down on this. It seems ubisoft's management actually thrives on gamers' rage.

[–] [email protected] 21 points 6 months ago

Well they are french.

[–] [email protected] 34 points 6 months ago

For anyone who doesn't think this is a problem, watch this video and join this campaign.

The Crew represent a real chance to change things globally (seriously, watch the video).

https://www.youtube.com/watch?v=w70Xc9CStoE

https://www.stopkillinggames.com/

[–] [email protected] 32 points 6 months ago (1 children)

you're only allowed to have fun if we control it

[–] [email protected] 19 points 6 months ago (2 children)

You're only allowed to have fun if we can monetize it

[–] [email protected] 8 points 6 months ago

I figured it was a micro transaction game. This shit should be covered under right-to-repair.

[–] [email protected] 4 points 6 months ago

We don't care if you have fun. You already paid for it.

[–] [email protected] 27 points 6 months ago

How the digital ownership normalized the fact that any service, game can disappear easily. The full digital future empowered the corporations, and that issue is here clearly shown by Ubisoft.

[–] [email protected] 24 points 6 months ago* (last edited 6 months ago) (1 children)

release server software and let us self host!!!

they dont even need to foot the cost for anything.

[–] [email protected] 8 points 6 months ago

That eats into their profits for their other/new games

[–] [email protected] 22 points 6 months ago (1 children)
[–] [email protected] 12 points 6 months ago (1 children)

Been doing that for years. Will happily continue.

But I’m just one person. Ubisoft won’t feel it unless hundreds of thousands more do the same.

[–] [email protected] 2 points 6 months ago
[–] [email protected] 20 points 6 months ago (2 children)
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[–] [email protected] 18 points 6 months ago

When Nintendo eshop closed, I lost all my purchases. I tried contacting Nintendo to see if they could transfer my purchases to my switch account, but contacting Nintendo is like trying to contact god, you're gonna get nowhere

[–] [email protected] 11 points 6 months ago (2 children)

Thanks UbiSoft for rubbing it in my face with this message, "You no longer have access to this game. Why not check the Store to pursue your adventures?"

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago)

Urhg that makes me mad to read.

You no longer have access to my money. Why not kiss my ass Ubisoft, to pursue your adventure?

[–] [email protected] 3 points 6 months ago

"Your single-payment rental period is suddenly over. Check out our shop where you can single-payment rent another game."

Fixed it for Ubisoft

[–] [email protected] 9 points 6 months ago (1 children)

As if copies of a game on your computer is somehow more digital than the copy being on a disk or a chip that's ROM.

[–] [email protected] 13 points 6 months ago (1 children)

Digital ownership, not storage. As in DRM, GaaS licensing and always-online launchers.

A ROM cartridge was physical ownership, if you had the cartridge, you could play.

A CD-key was also a form of physical ownership, install the game and type in the key from the case, you could play.

[–] [email protected] -3 points 6 months ago* (last edited 6 months ago)

That should be "ownership" as actual ownership implies having control over a thing and no one who "purchased" this seems to have much control. Breaking the DRM and creating a self hosted sever is taking ownership of it. Don't pretend CD keys were physical ownership either unless the key was entirely validated offline which admittedly older key schemes were.

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