this post was submitted on 01 Sep 2023
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CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.

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[–] [email protected] 3 points 1 year ago (1 children)

Blame is too laden a word here.

TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.

They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.

[–] [email protected] 0 points 1 year ago (1 children)

A shame, though. I remember them saying there will be more DLCs. To be fair, in their first teaser they said they'll release when it's ready which they also failed to do.

[–] [email protected] 0 points 1 year ago (2 children)

Part of me thinks/hopes they also aren't putting too much attention on it because they want their upcoming games to be more on the quality level of witcher 3 than CP2077. At least I hope.

[–] [email protected] 1 points 1 year ago

Yep, that's what I hope for as well. Witcher 3 is a masterpiece to this day. I'm curious about what the Witcher 1 remaster will look like. I recently made the original work with a controller on my Steam Deck and it feels very nostalgic.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

That will definitely involve dropping last gen consoles from the support list…which is a move I hope they do

[–] [email protected] 3 points 1 year ago (1 children)

Logically this is a solid move for them, but I always hate to see more games on Unreal. Consolidation of the industry into one engine is not good overall, and any company that still works with its own engine I have a lot of respect for.

[–] [email protected] 2 points 1 year ago

This is a great point. Gamers as a whole should not really want every game ever to be on UE, not because it's a bad engine, but a) it's owned by Epic, and b) that's fucking boring.

[–] [email protected] 2 points 1 year ago (1 children)

As long as the move to Unreal contains no epic store exclusive agreement baked in, this is good news overall.

[–] [email protected] 1 points 1 year ago

Would be a bit weird as they own GOG.

[–] [email protected] 1 points 1 year ago

The word 'blame' is such a stupid choice for this headline

[–] [email protected] 1 points 1 year ago (2 children)

This is a good and bad thing. Suck cyberpunk is basically over after this dlc but good that they are moving away from red.

[–] [email protected] 1 points 1 year ago

I'm doing one more playthrough once PL comes out. I may not even get the DLC, but the enhanced mechanics that come in the update to the base game should be interesting. Perhaps closer to what was in my mind at launch (and yes, I enjoyed the game then anyway).

[–] [email protected] 1 points 1 year ago

Yeah, I really enjoyed Cyberpunk. As long as they make a sequel in Unreal it's all good. I'm not ready for it to end.

[–] [email protected] 1 points 1 year ago

I guess potentially they will be able to make a Cyberpunk 2077 sequel on Unreal Engine maybe called Cyberpunk 2078: Edgerunner Boogaloo (CDPR I am available to join your team, get in touch).

I know precisely the square root of fuck all when it comes to game design but presuming they can at least map across assets as they will already have the character designs, language, city design etc all sorted so hopefully they will be starting from a lot further forward than CB2077 years ago.