I had a hard time making it through this video. This guy's shtick is grating. At 1.5x speed, there's still tons of pregnant pauses for where he thinks I should be laughing, I guess. However, this is a point I agree with:
[In a segment about asking "the right kinds of questions":] "What, rather than scope, do we really want more of?"
Baldur's Gate 3 would be just as fulfilling of an RPG at half the length. I'm in Act 3, about 70 hours in, and I skipped a lot of stuff along the way knowing how much game I had ahead of me. Further still, there's a lot of stuff I didn't do along that same way because my character build didn't open those avenues or because I just didn't know it was there. It's a very dense and deep game, and that's what's important to me rather than the length. It's important to me that they continue to do what they've done well in Divinity: Original Sin with all of those tiny interactibles and the way all of the systems work together to allow you to come up with your own solutions. The raised standard, to me, is that they managed to iterate on that with Mass Effect level production value in the conversation system where you don't just get a story that's written well or voiced well but also performed well. On top of that, the game brings back old standards that this industry mostly forgot in that it has LAN and direct IP connections as well as being available DRM-free so that the game or its multiplayer features don't have an expiration date attached to them. I didn't necessarily need this game to be 100 hours long in order to get the enjoyment I'm getting out of it.
And the thing that the author of this video seemed to miss is that several of the quote reply tweets to that thread were from AAA developers, which is where the IGN video came from (which wasn't even the first video to bring this up). The same thing happened when AAA devs behind the likes of Assassin's Creed were publicly criticizing aspects of Elden Ring as though people weren't fed up with the kind of experience that Assassin's Creed provides, and it led to that famous UI barf mock-up of Elden Ring. Elden Ring, like Baldur's Gate 3, only happened because its team iterated on something smaller, and it too avoids lousy monetization schemes.