this post was submitted on 11 Mar 2025
195 points (97.1% liked)

Games

18061 readers
199 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 50 points 4 days ago (1 children)

Bullet heaven is likely what will stick. If you don't like that it's also the name of a game, consider that metroidvania contains the name of two games.

[–] [email protected] 7 points 3 days ago* (last edited 3 days ago) (2 children)

Metroidvania is a stupid name and always has been. I say this with those 2 series being 2 of my favourite and metroidvania being one of my favourite genres.

Bullet heaven isn't too bad though.

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

Metroidvania is a stupid name

It´s a perfect fit for games like Dead Cells though, isn't it?

load more comments (1 replies)
[–] [email protected] 22 points 3 days ago (1 children)

I've heard "reverse bullet hell", it's decent.

[–] [email protected] 9 points 3 days ago

I only heard bullet heaven

[–] [email protected] 162 points 5 days ago (6 children)
[–] [email protected] 29 points 5 days ago (1 children)

This is the one I always hear these days.

load more comments (1 replies)
load more comments (5 replies)
[–] [email protected] 5 points 3 days ago (2 children)
[–] [email protected] 3 points 2 days ago

Survive-em-up?

Seriously I fucking loved the name.

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

This one makes so much sense I’m surprised it’s the first time I hear it.

[–] [email protected] 76 points 5 days ago (1 children)
[–] [email protected] 14 points 4 days ago

lol saw this on a Steam Review and it is my favorite.

[–] [email protected] 63 points 5 days ago* (last edited 4 days ago) (3 children)

It's an autoshooter isn't it?
Vampire Survivors would be a rogue-like autoshooter.

Like Backpack Battles is an autobattler.

Edit:
As raised in the comments, actually a rogue-lite as VS has meta-progression.

[–] [email protected] 21 points 5 days ago

I've also heard Autoshooter. Seems as good of a genre name as any.

[–] [email protected] 12 points 4 days ago (2 children)

I don't know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don't know that a random map is a necessity but it certainly needs something along those lines.

[–] [email protected] 6 points 4 days ago (5 children)

Rogue had you start from scratch with a new character in a random map every time.

Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

Rogue-like has slowly changed to mean "start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random"

So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right...).

But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

Maybe we could adopt the idle/clicker game term Prestige, but that's more of a voluntary restart when you hit a wall and can't progress, so I don't think it quite works.

load more comments (5 replies)
load more comments (1 replies)
load more comments (1 replies)
[–] [email protected] 43 points 4 days ago (2 children)

I thought it was already considered a reverse bullet-hell. But I do like Bullet heaven as well.

load more comments (2 replies)
[–] [email protected] 36 points 4 days ago (2 children)

They're already called reverse bullet hell?

[–] [email protected] 29 points 4 days ago* (last edited 4 days ago) (3 children)

I didn't know that, but it fits. That or bullet heaven.

load more comments (3 replies)
[–] [email protected] 14 points 4 days ago (4 children)

What in the heck is a reverse bullet hell? If a bullet hell is "so many bullets" then I have to image it's like... Not many bullets at all. That sounds too easy.

[–] [email protected] 24 points 4 days ago

Normal bullet hell (Touhou): the enemies shoot a hell of bullets at you. And your job is to avoid it. Reverse bullet hell (Vampire Survivors): you shoot a hell of bullets at the enemies. And your job is to shoot even more, bigger, stronger bullets.

load more comments (3 replies)
[–] [email protected] 25 points 4 days ago

Other comments said it but I think bullet heaven is perfect

[–] [email protected] 3 points 3 days ago

This post made me install Vampire Survivors on my phone and it felt like an old flash game I used to play on miniclip during IT classes in school. Some of the assets are completely stolen from OG Castlevania too (I'm sure this has been pointed out before).

Anyway, like 45 mins passed and I have no idea where the time went. I can see this game being good for public transport, waiting rooms, etc.

[–] [email protected] 16 points 4 days ago (1 children)

Let's just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.

[–] [email protected] 7 points 4 days ago (6 children)

Survival games are already a thing, though.

load more comments (6 replies)
[–] [email protected] 3 points 3 days ago (1 children)

I thought they were auto battlers?

[–] [email protected] 4 points 3 days ago* (last edited 3 days ago) (1 children)

I think the fact that you move the character around during the battle precludes it from that genre. Auto battles usually have two phases, a shopping or building phase and a battle phase. You prepare for the battle in the former but have no influence on the outcome in the battle phase itself.

[–] [email protected] 2 points 3 days ago

Yeah, I remembered Super Auto Pets and immediately realized I'd made an enormous mistake.

[–] [email protected] 5 points 3 days ago
[–] [email protected] 7 points 4 days ago (1 children)
load more comments (1 replies)
[–] [email protected] 12 points 4 days ago* (last edited 4 days ago) (1 children)
load more comments (1 replies)
[–] [email protected] 18 points 4 days ago (2 children)

MOBA - massive onslaught bullet arena

load more comments (2 replies)
load more comments
view more: next ›