this post was submitted on 07 Nov 2024
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[–] [email protected] 15 points 10 hours ago (2 children)

They invented a quick save button?

[–] [email protected] 4 points 4 hours ago

This is designed to work with all games so it's more similar to how many emulators implement quick save than how it works in most games. I suspect or rather hope that it's as fast (instantaneous) as it is in emulators.

It also appears that it's supposed to rewind like you can do in some racing games.

It's more complicated than a simple quick save button found in mostly older games. It's a neat feature but I would obviously prefer that they didn't get the patent so Xbox also could implement something similar.

[–] [email protected] 1 points 5 hours ago

Yes but this time, it has quick load too!

[–] [email protected] 11 points 10 hours ago (1 children)

Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

Right?

[–] [email protected] 4 points 6 hours ago

We're already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc

[–] [email protected] 52 points 15 hours ago* (last edited 5 hours ago) (1 children)

This needs to be killed as we have prior art (Emulators, Braid, Prince of Persia: Sands of Time, heaps of racing games, etc).

If their only significant addition is "we a have a button for it" then we need to ask if a button qualifies as "inventive" in 2024?

Edit:

Announcer: Will he succumb to the maddening urge to eradicate history? At the MERE PUSH of a SINGLE BUTTON! The beeyootiful shiny button! The jolly candy-like button! Will he hold out, folks? CAN he hold out?

- Space Madness (1991)

[–] [email protected] 4 points 14 hours ago

On all those games my keyboard has a button for it.

[–] [email protected] 28 points 15 hours ago (2 children)
[–] [email protected] 18 points 15 hours ago (1 children)

Breaks trophies too, unless Sony disables them when it's used.

[–] [email protected] 15 points 15 hours ago (1 children)

In emulation if you are using retroachievements rewinding / save stating gives you a 'lesser' achievement so the precedent is there from the groups that already invented such a thing

[–] [email protected] 4 points 15 hours ago* (last edited 15 hours ago) (1 children)

Doesn't seem like a good sell if they do it that way, though. Let's invest money and time into this feature that we will disincentivise people from doing by reducing their rewards if they use it.

Works for people doing these things as a hobby project and accounting for functionality that currently exists, but not great for a corporation that would need to convince devs to implement the feature into their games and design around it.

[–] [email protected] 1 points 5 hours ago (1 children)

It doesn't need anyone to convince devs to implement it. I can do it whenever I run an emulator of old console games already, and devs of those games never implemented it.

If Sony wants to add it as a hardware feature they can.

As far as the patent, hopefully it'll get denied but I doubt it. Once they have it it'll cost someone time and money to challenge it, even though it should be a slam dunk that it is neither a new idea nor innovative and novel. This is how a lot of these egregious parents continue to stand - the cost of challenging them is high, especially if some blistering idiot of a judge ruled in a farcical manner.

[–] [email protected] 1 points 1 hour ago

It definitely will. Too many games are no longer 100% offline or small enough to load it all to RAM. Even for games that can be taken offline to play, it would mean the feature would only be able to work in "offline mode" or the developers would need to find some way to align it with the design of their other systems.

Or more likely, as with other features Sony uses as selling points like their recently discontinued "Resume Activity" cards, it remains optional and no developers opt to implement it because it's more trouble than it's worth.

[–] [email protected] 3 points 15 hours ago (1 children)

Imagine just rewinding in Elden Ring? No more consequence for death, just un-lose your souls and dodge better without actually learning the tells.

What would be the point?

[–] [email protected] 14 points 14 hours ago (1 children)

Let them ruin their own experience? Or it’ll make Elden Ring much more accessible to casual players.

[–] [email protected] 21 points 15 hours ago (1 children)

Sony patents random stuff just in case all the time. It doesn't mean it's ever going into a an actual product.

[–] [email protected] 8 points 14 hours ago (1 children)

Is a crappy situation but patents don't enable the patent holder to make a product, after all you can make the product without claiming a patent. Instead they stop people who are not the patent holder from making that product.

So if we put on our tinfoil hats its likely that some "just in case" patents are really just stopping their competition from heading in that direction.

[–] [email protected] 1 points 7 hours ago (1 children)

Their lack of a patent for controller vibration prevented Sony from having vibration on Sixaxis - notice that despite all the BS that it interfered with motion sensing, Dualshock 3 came out just a few months after Sony managed to settle the suite with Immersion.

Since there's no penalty for making a patent and not using it, it's probably cheaper for Sony to pre-emptively register everything that comes from brainstorming sessions.

[–] [email protected] 1 points 7 hours ago

A great example, immersion held a patent and blocked the competition.

However if Sony (or anyone else) had developed and released a product (or even published a design) using the same technical implementation before 1996 then that would have established prior art and no one would be able to patent it.

[–] [email protected] 3 points 13 hours ago

Pretty sure that’s already been done in Viewfinder