Can someone explain like I’m stupid on kernel level anti cheat and why I should watch out for it? Not a dig at all, a genuine question!
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Also, the most games that don't work in linux is for this reason (and steamdeck works in linux)
Easy, a bug in battle eye forced me to reinstall windows, this kernel access has to go.
Meanwhile at Epic...
"Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh"
Common valve W
Why is kernel-level anti-cheat even a thing?
If I was trying to prevent cheating, I'd hash the relevant game files, encrypt the values, and hard-code them into the executable. Then when the game is launched, calculated the hash of the existing files and compare to the saved values.
What is gained by running anti-cheat in kernel mode? I only play single-player games, so I assume I'm missing something.
Modern cheats for multiplayer games don't modify local files (or attribute values in memory), since the server validates everything anyway. They're about giving you information that's available but not shown in the game (like see-through walls, or exact skill ranges), or manipulate input (dodge enemy damage, easy combos). Those cheat can run in kernel mode (or at least evade detection from user mode), so the anti-cheat needs kernel mode to be more effective.
since the server validates everything anyway
Oh you sweet summer child.
The server doesn't validate shit, because that takes up CPU cycles on THEIR hardware, which costs them money. A huge part of kernel level anticheat is forcing YOU to pay the cost for anticheat, so they can squeeze a few more pennies out of it. And if your computer gets owned because they installed insecure, buggy malware on your system...? Well, they'll just deny. After all, it's kernel-level, how are YOU going to prove anything?