this post was submitted on 01 Aug 2024
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Curious as to what people think has the most replay potential.

Rules:

  1. The "desert island" aspect here is just to create an isolated environment. You don't have to worry about survival or anything along those lines, where playing the game would be problematic. This isn't about min-maxing your situation on the island outside of the game, or the time after leaving.

  2. No live service games unless the live service aspect is complete and it can be played offline -- that is, you can't just rely on the developer churning out new material during your time on the island. The game you get has to be in its complete form when you go to the island.

  3. No multiplayer games -- can't rely on the outside world in the form of people out there being a source of new material. The island is isolated from the rest of the world.

  4. You get existing DLC/mods/etc for a game. You don't get multiple games in a series, though.

  5. Cost isn't a factor. If you want The Sims 4 and all its DLC (currently looks like it's $1,300 on Steam, and I would guess that there's probably a lot more stuff on EA's store or whatever), DCS World and all DLC ($3,900), or something like that, you can have it as readily as a free game.

  6. No platform restrictions (within reason; you're limited to something that would be fairly mainstream). PC, console, phone, etc games are all fine. No "I want a game that can only run on a 10,000 node parallel compute cluster", though, even if you can find something like that.

  7. Accessories that would be reasonably within the mainstream are provided. If you're playing a light gun game, you can have a light gun. You can have a game controller, a VR headset and controllers, something like that. No "I want a $20 million 4DOF suspended flight sim cockpit to play my flight sim properly".

  8. You have available to you the tools to extend the game that an ordinary member of the public would have access to. If there are modding tools that exist, you have access to those, can spend time learning them. If it's an open-source game and you want to learn how to modify the game at a source level, you can do that. You don't have access to a video game studio's internal-only tools, though.

  9. You have available to you existing documentation and material related to the game that is generally publicly-available. Fandom wikis, howtos and guides, etc.

  10. You get the game in its present-day form. No updates to the game or new DLC being made available to you while you're on the island.

What three games do you choose to take with you?

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[–] [email protected] 23 points 3 months ago

It's time to learn Dwarf Fortress.

[–] [email protected] 17 points 3 months ago (1 children)
  • Civ VI
  • Factorio
  • Rimworld

I might need an extra 5 years when they come to get me lol

[–] [email protected] 5 points 3 months ago (1 children)

Factorio with mods.

Other than that. Good choices!

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[–] [email protected] 15 points 3 months ago

I'm staying on dry land until the Factorio DLC is out.

[–] [email protected] 9 points 3 months ago

Factorio
Dwarf Fortress
Rollercoaster Tycoon

[–] [email protected] 8 points 3 months ago (1 children)

search thread

Nobody said noita

  • Elden Ring, AC6 duh
[–] [email protected] 3 points 3 months ago (1 children)

I would totally take notia. I still haven't beaten it, let alone done any of the "special runs"

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[–] [email protected] 7 points 3 months ago

Three copies of Dwarf Fortress

[–] [email protected] 6 points 3 months ago

I would take:

  • Dwarf Fortress
  • Rimworld
  • Minecraft
[–] [email protected] 6 points 3 months ago* (last edited 3 months ago)

Civilization 6

Baldurs Gate 3

Stellaris

[–] [email protected] 6 points 3 months ago (1 children)
  1. Valheim
  2. All the mods I currently use
  3. modding tools to make more mods
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[–] [email protected] 6 points 3 months ago* (last edited 3 months ago) (1 children)

I think the goal is probably to not get bored by the only 3 games available, so with that in mind :

  • Skyrim would last long enough to provide entertainment within those 5 years, there's tons of replayability with mods. Witcher 3, RDR2, BG3, are good options as well.

  • Then something lighter to come back to, to unwind, like Trackmania (probably United for the multi environment, or 2020 for the latest features), because the editor mode allows for potentially infinite tracks to be made and played offline on top of the official campaign tracks. Kerbal Space Program could fit those criterias too.

  • And lastly, probably a rogue like that feels fresh every new run, I'm not a fan of Hades, so I'll pick Dead Cells, or Balatro, or Pyre, or... there's so many choices in that category!

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[–] [email protected] 5 points 3 months ago* (last edited 3 months ago) (2 children)

Damn, no multiplayer hurts like hell.

Slay the Spire - I could grind Packmaster forever. And everything else on the Workshop. And vanilla.

Stepmania - You said I have access to all existing mods and content, so I've basically got a trillion charts to play. Maybe I'll even have time to actually get good at a rhythm game?

Crypt of the Necrodancer - Had to think long and hard about a third game. Been a long time since my Cadence speedrunning days, but I guess five years on a desert island might give me time to try and shoot for Coda.

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[–] [email protected] 5 points 3 months ago

Minecraft 3x over, still hardly ever play any games to completion (ADHD) but Ive lost whole days to Minecraft.

If I'm interpreting 'existing mods' as ALL existing mods, Jesus Christ imma 5 years isn't enough imma need at least 10

THANK GOD I'd be free from the next 5 years of updates cause it'll be a cold day in hell before Microsoft goes that long without adding some type of micro transactions/ads to the game

[–] [email protected] 5 points 3 months ago

I saw Minecraft and Stardew mentioned already. But not the ultimate time sink, Kerbal SP, especially with mods and documentation. Though I'm not sure 5 years is long enough, can I request an extension?

[–] [email protected] 5 points 3 months ago
  1. Skyrim with a ton of mods
  2. Stellar is with a ton of mods
  3. Minecraft with a ton of mods

I would pick Baldur's Gate 3 if I can bring my wife to play with me, then we may actually get to act 3 by the 5th year and not even need another game.

[–] [email protected] 4 points 3 months ago
  • SSBM, I don't need an opponennt for tech skill
  • Bloodborne, if chalices aren't a live service?
  • Bowsers Fury, because I speedrun that and it'd be nice to have time to practice just that.
[–] [email protected] 4 points 3 months ago (1 children)

Factorio

Minecraft (how am I the only one to say this so far?)

For the third I'm not sure, but I'm thinking something more mindlessly endless like Tetris (though I'm not a big Tetris fan)

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[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (2 children)

I didn't go into this with anything in mind, and while I often comment on my posts, wanted to avoid doing so until other people had taken a shot.

I think I'd probably go with at least one game that can be drastically modded or otherwise extended, because I am pretty sure that no matter the game, with only three games for five years, I'm going to run dry on gameplay prior to the term on the island expiring.

So I think my three would be:

  • Cataclysm: Dark Days Ahead. On its own, it's a roguelike with a procedurally-generated world that I have kept coming back to for years, so there's already a lot of replayability there. It has very complex mechanics compared to most roguelikes, has been extended a lot. There aren't actually all that many mods, but that's because most people just add their mods into the core game -- the only reason something becomes a mod is if the devs feel that it'd drastically alter the balance or structure of the game (no total remakes), make it too large (e.g. there's only one small soundpack included with the base game), or if they have some other kind of issue (e.g. the modder hasn't been following copyright). So the base game has...a lot of stuff. I've done work on the code before, have the knowledge to do so, and I feel like that'd be a game that I'd be willing to add features to over five years, has a fair bit of potential there. [email protected], though it's pretty inactive.

  • Skyrim, for the existing mod content. Of people who have responded so far, this was a popular choice. I think that of Bethesda's games, in 2024, this is probably the game with the most-extensive collection of mods, though maybe down the line Starfield or something else will become bigger. There are very few games that have such an extensive library of mods and can be played in as many ways. I don't, in 2024, have a lot of the expertise necessary to do most of the interesting modding of it (e.g. texturing, audio, and animation), though I suppose I could pick it up. I regret not having in-game building that Bethesda's later games support -- I feel like having a sandbox-style game really would help longevity of play -- but as of 2024, all of Bethesda's later titles range from being somewhat-more-limited in mods (Fallout 4) to vastly-more-limited (Fallout 76). Skyrim also isn't the prettiest of the bunch -- or, even, my favorite to play not-on-a-desert-island -- but I feel like the importance of graphics and audio quality falls off a lot over time if you keep playing a game. The extent of the mods let the game fill multiple genres: the game can be played as an RPG (with modders drastically extending or even remaking that aspect) , a survival game with difficulty that can be ramped way up, a sexy adult game, a territorial conquest game, you name it. I think that the sheer amount of hand-crafted content that modders have put out will probably last for a long, long time. [email protected] and [email protected].

  • Minetest. I wanted a sandbox game that has few limits on how far a given run can expand, think that that probably has the most potential to remain interesting. Minecraft has far more mod content created by others, would be better to play, but I can patch the core Minetest game (and have in the past), and I think that for me, that tradeoff would give Minetest the edge. I also think that it'd be possible to, without adding a lot of complexity from a mod standpoint, make something that would be fun to play oneself -- I think that most Skyrim mods aren't really fun to play for their creators, because they're about experiencing handcrafted content, and if you've created it, I think that it's hard to enjoy yourself. But games with a procedurally-generated or evolving world...you can create the levers and still have fun pulling them.

Some things I considered but didn't do, or things that other people have suggested and, upon consideration, I don't think that I would do

  • Some sort of conventional (non-video) game that it's demonstrated that people can spend many years on becoming expert in, like chess or Go, and taking one of the video games that implements it, has an AI to play against. I can believe that it's possible to become deeply immersed in those games for many years because, well, there's an established track record of people doing so. They probably aren't the worst choice, but I don't, as things stand, really enjoy any of those enough to want to be doing them for that period of time.

  • Factorio was a very-popular choice, and someone mentioned Satisfactory. I've played it, like it, and I agree that you can spend a lot of time building out on a given run; there aren't a lot of limits on what you can do. But my thinking is that the core gameplay loop just isn't that complicated. And I feel like Minecraft-type games have more potential for very large and sophisticated creations.

  • Games with a lot of fancy DLC. Of the responses so far, these were not a popular choice, even though I totally removed cost from the equation, which I'd kind of expected might favor them. I suppose that the real story here is that the DLC that any one developer has put out, even if it's a lot, kind of pales in comparison to what modders have produced...especially in terms of gameplay. Most developers don't radically expand how a game plays in DLC, but a lot of modders have in their mods.

  • A solitaire engine that has the rules of many games implemented, something like PySol; I don't feel like that breaks the "only one game" rule, as I think that most people consider a solitaire engine to be a single game and probably the majority of solitaire engines out there implement multiple solitaire games. I've spent a lot of time playing solitaire games, even if I don't get wildly excited about them, and particularly like Eight Off, which is a bit like an easier Freecell. But it doesn't tick a lot of the other boxes that I feel would be important, like being interesting to mod -- I don't really want to create new solitaire games -- or being a sandbox game.

  • Kerbal Space Program. I thought about this one. That was picked by some other folks here, and I think that it's a good choice, as it's got a sandbox aspect, a lot of mods, has a lot of long, hard stuff to accomplish in-game, has successfully held my interest for long periods in the past. Just didn't edge out the ones that I did pick.

  • Terraria or Starbound. A lot of mod content, and they benefit from the sandbox aspect. And I think that they're good games; I personally favor Starbound, as Terraria is a bit more story-oriented and I think that that aspect would lose value when the game is played a great deal. I also think that there's more mod content for Starbound out there. But they lack the ability to create much by way of automated environments, the sort of way the Minecraft genre has, and I think that that limits a lot of what one can do to creating large projects that are cosmetically-interesting. That's okay too, but the ability to create large projects that do things, I think, has more potential.

  • City-builders like Cities: Skylines. That was chosen by some people here, and I certainly don't think that it's the worst choice. Problem is that I think that a lot of those are about experiencing the content, and that you're gonna run out of that before all that long, and that the core gameplay doesn't get wildly extended via mods or DLC. I think that there's a point where one's pretty resoundingly beaten the game and that it's less-amenable to pure-sandbox stuff, like creating fantasy cities, than something like a Minecraft-type game is.

  • Dwarf Fortress. A few respondents so far have chosen it. It's not a bad choice. But Cataclysm: Dark Days Ahead ticks a lot of the same boxes and for me, edges it out (even if Dwarf Fortress is mostly about simulating a colony of dwarves with some limited single-character-oriented content that was added and Cataclysm: Dark Days Ahead is mostly about single-character-oriented-content that added some limited colony-oriented stuff). And I really want at least one game that I can personally hack on, because that opens up a lot of potential to be interesting, and DF isn't open-source.

  • Oxygen Not Included and Rimworld. I love both these games. Also popular choices, and a lot of gameplay potential. Not the worst choice. The mechanics are simpler than something like Dwarf Fortress, though, which I think would be a drawback if one commits a lot of time to them, and I don't know how easy it'd be to extend them in interesting ways. From memory, the existing mod libraries mostly don't radically change the way that the game is played. Like, they'll add more animals, more factions with different appearance and slightly different stats, something like that. I think that having large mod libraries that make the game playable in significantly-different ways would tend to add more to replayability.

[continued in child]

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

[continued from parent]

  • A pinball game. There are some pinball games that implement many tables, and "all DLC and mods" will buy a lot here. Many people have shown that they can happily come back and keep enjoying a pinball table for many decades -- it's an easy-to-learn, hard-to-master game. And I've been able to come back over a long period of time and enjoy pinball games, especially some of my favorite tables, like Medieval Madness or Tales of the Arabian Nights. And some pinball engines, like Visual Pinball, let you create your own pinball boards. But I still feel like the fact that the gameplay mechanics don't change that much is going to fundamentally limit this one.
  • Mount and Blade: Warband. Suggested by a respondent. I think that this isn't the worst choice out there -- it's got a lot of replayability, and I've spent a lot of time playing it. And there are some extensive mods. I also like the core gameplay loop that the game has. But I don't feel like the mods change the core gameplay much. Take Prophecy of Pendor, which is a large, popular mod that I've played, adds a lot of additional stuff to work on, like building up your own knighthood order. You can spend a lot of hours completing the new tasks that it creates. But it and similar mods really alter the parts of the game outside of the core gameplay loop, and I feel like I'd really burn out on that core gameplay loop.
  • Tetris or similar. These are games that have a good core gameplay loop and which you can come back to and play over and over. In a different contest -- one where mods weren't available, say, and only the base game is -- I might rate these higher. But for me, the lack of mod content and DLC and such is a major limitation -- I really want to take advantage of stuff that other people have created.
  • Popular action roguelites, like The Binding of Isaac, Hades, Risk of Rain, Vampire Survivors, Cult of the Lamb, or Noita. These are all good games that enjoy the roguelite/roguelike high degree of replayability, and usually have a wide range of goals that would take a long time to complete. They aren't, I think, bad choices. But my thinking is that learning to play "action" games, teaching your muscle memory, tends to have less-replayability than teaching your high-level thinking, which is where turn-based games tend to focus; for my roguelite/roguelike pick, I went with a turn-based one. Much as I love The Binding of Isaac, and much as I've played the game, I've gotten to the point where I can basically play the muscle-memory part of the game on autopilot, without paying a lot of attention to what's going on, and then start to zone out during the game. I'm pretty sure that if it were one of a tiny handful of games that I had for a very long time, that I'd go way, way past that point.

I still haven't played Baldur's Gate 3, which was another popular choice, finally got around to installing it this week. I had not considered it as a competitive choice here, though a number of people here chose it. So I'm hoping that it'll be fun, given all the folks endorsing it here!

[–] [email protected] 3 points 3 months ago (1 children)

Ah man this really is tough, your post details a lot of what's on my mind, but I think ultimately these three win out;

  • Minecraft - especially given the fact that we have access to the entire modding sphere, it's just plain silly how much creativity has been poured into this, and the game is pure nostalgia for me. I could get lost in it for aeons.

  • Dwarf fortress - wins out to CDDA because I'm a strategy nerd. What has ended up killing me in the past with this game is how much time it takes, but on a deserted Island? Well, time isn't an issue.

The last one is perhaps the most difficult, but assuming that I have access to a sufficiently high-end pc, I'd want KoboldAI (United) with all currently available local models downloaded. This is only borderline a "game", but I am able to modify the software, and the possibilities are simply endless for creativity. It'd definitely ease up the loneliness a fair bit.

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[–] [email protected] 4 points 3 months ago (2 children)

I've been playing EU4 for over 5 years. Might as well take that one. Fuck it, I'll take 3 copies.

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[–] [email protected] 4 points 3 months ago

I'd select the following, noting that if I follow the rules strictly games like Gary's mod are disallowed because they are multiplayer.

  1. Cataclysm: Dark Days Ahead This is a game that could theoretically be played forever. Following the rules strictly I'll be able to use the open source aspect to tweak it.

  2. Sims 3 Why not 4? Well 3 has more mature mods and expansion packs to enjoy. I'm less likely to be stuck with a big bug.

  3. OpenViva let's face it, I'm going to be really lonely and as I slowly drift into insanity a VR escape filled with waifus may be exactly what I need to hold on. Plus it's open-source and it's plenty of time to learn how to use blender.

[–] [email protected] 4 points 3 months ago (4 children)

BG3, Skyrim, and I guess minecraft. If I can choose a non-game software, then probably the requirements for something like Godot and some downloaded documentation and libraries instead of minecraft.

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[–] [email protected] 4 points 3 months ago

Uff this started out for me as being "easy! Minecraft, Factorio and a third one!"

And then quickly and only devolved into an abyss of deliberation...

  • Do I take EU4+DLC+Anbennar because then I would finally have an excuse to actually learn and play this damn game? (Plus having base game and Anbennar basically doubles the replayability)
  • Do I take VintageStory so I can finally learn to actually play it well and start creating meaningful mods for it?
  • Should I take Noita or Caves of Qud? Should they be replacements for DF?
  • Is either of Civ V or Civ VI replayable about for me for this much time?

And from there the more basic questions:

  • Does any of the three games need to be entertaining enough to basically always run or could/should it suffice to simply rotate between them?
  • How much time would I reasonably want to spend playing vs creating?
  • Also am I allowed to spend some time basically daydreaming every day (aka the games are meant more to actually keep me sane rather than get people to recommend good games they have given thought and time to?) or should they/would I want them to keep me occupied basically 15/7?

So yeah, Minecraft probably still stands as there are way too many mods and building ideas for it to (probably?) become truly stale in a lifetime!

And Factorio because I still want to actually finish an AB run for once, or a SE run, or ... You get the idea. Buut the third slot would likely be a make or break for this whole endeavor and now it's back to square one again!

[–] [email protected] 4 points 3 months ago (1 children)
  1. Cataclysm Dark Days Ahead
  2. Dungeon Crawl: Stone Soup
  3. This is a hard one... Minetest, maybe? Would be the most interesting one to hack.
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[–] [email protected] 4 points 3 months ago (2 children)

Obviously Minecraft, Stardew Valley, and Nethack

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[–] [email protected] 4 points 3 months ago

Skyrim, Factorio, and The Sims 3 or 4 (it really doesn’t matter which one.)

All of them are open-ended and player-led, so there’s not a single set-in-stone story to play through and get bored with. All of them have extensive modding communities and support. And there is a variety of gameplay styles, so there’s something to suit various moods.

And all of them are notorious for hooking players. Nobody ever decides to boot up the Sims because it sounds fun; They boot it up on a whim, then come up for air three months later, wondering what the hell happened to all of their free time. Once you get sucked into Factorio, you’ll start seeing conveyor belts in your sleep. I played ~600 hours of it in just a few months, and that’s considered newbie numbers; There are plenty of Steam users who have tens of thousands of hours played.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

Dragon Quest 11

Age of Empires 2

Civ 5

[–] [email protected] 4 points 3 months ago (3 children)
  1. Minecraft with the gregtech new horizons mod pack

  2. Cataclysm Dark Days Ahead

  3. Rimworld with my current 300+ mod setup

I could easily sink another 10k hours in each of those games

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[–] [email protected] 4 points 3 months ago (1 children)

damn I might have time to finish a tenth of gregtech new horizons now!

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[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

Very cool question!!

-The Long Dark: I have hundreds of hours in this game across various platforms (maybe even a thousand-plus, all together?) and with the different settings to play with to change the difficulty in really interesting ways, I think I could easily sink another thousand. I'll leave the DLC behind, though, thanks.

-Red Dead Redemption 2: My favorite game of all time, even just as a cowboy-themed hunting and poker sim. If Baldur's Gate 3 and the stupid Guarma chapter didn't exist, I'd say it would be a slamdunk for best game of all time, period. I'm not autistic, but if I had a special interest, this would be it; it literally inspired my son's name.

-Elden Ring: In five years, maybe I could just figure out how to solo Malenia without cheesing my build, much less the final boss of the DLC :')

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[–] [email protected] 4 points 3 months ago

Fallout 4, Civ 6, and Satisfactory.

[–] [email protected] 3 points 3 months ago
  • Cities: Skylines (would have picked the sequel but doesn't have that much content yet)

  • Kerbal Space Program

  • Minecraft (I guess it's the ultimate creative game)

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Factorio
Cataclysm DDA
AC:Odyssey

[–] [email protected] 3 points 3 months ago

Easy.

Diablo, Diablo 2 and D2 LoD. Done.

[–] [email protected] 3 points 3 months ago

Duolingo - can learn languages yeah? I hope this qualifies. Not technically multi-player as you can't "play" with other people. I'd also learn a language or a few within 5 years. I think you can play it offline assuming you have the necessary files downloaded.

Binding of Isaac - a fantastic rogue like where every game is different but you keep progression.

Factorio - haven't played it, heard great things.

[–] [email protected] 3 points 3 months ago
  • SMT III Nocturne
  • SMT Strange Journey Redux
  • Grandia I

The Shin Megami Tensei games have some replayability between multiple routes, NG+ and coming up with the perfect team. Grandia is just one of the first jrpgs I really got in to, and I still love the characters today.

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Minecraft

Stardew Valley

Baldurs Gate 3

[–] [email protected] 3 points 3 months ago

Skyrim to feel like I have freedom to explore.

Sims 3 to have social interaction and to feel like a cruel god at times.

Scribblenauts for my creative outlet.

Maybe minecraft? Since you can program a full computer in there therefore eventually I can emulate any game I want?

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)
  • Europa Universalis IV - already have >900 hours, and my only constraint is time
  • Mount & Blade: Warband + mods - I loved vanilla, but haven't tried any of the mods; I almost put Bannerlord here, so I'd need to do some research on mods to decide, but as of now I'd go with Warband (I still like playing vanilla after a few hundred hours)
  • Stellaris - I haven't really gotten into it, but if I had all the docs and a lot of time, I'd probably love it

However, I play these very rarely these days because I prefer a higher quantity of shorter games to a smaller quantity of longer games. Since these are all PC games, I'd cheat a little and also build some of my own games/mods with my spare time. If you won't let me get away with that, I'll swap Stellaris for Godot + Blender and teach myself gamedev.

[–] [email protected] 3 points 3 months ago

Some kind of sandbox game like Garry's Mod or an open world crafting game.

An RPG to give myself a bit of story

Maybe a shooter or something so I could blow off steam when I need to.

[–] [email protected] 3 points 3 months ago
  1. Morrowind (This one is a lock. I can make a new character with different specialties. I can role play differently with a new character. I can join different guilds. And I can finally get around to modding if I ever get really adventurous.)

  2. Final Fantasy VIII (XII would also be a good pick since it has exploration. X is my favorite, but doesn't have as much replayability as the other 2. I thought about Tactics because I want to get around to it. But I'm not gambling on loving it.)

  3. Rogue Legacy 2 (I thought about the first one, which is a cathartic game for me. But I still haven't beaten the second and it scratches almost the same itch. Also thought about Jade Cocoon or Arc the Lad 2 or 3, which are similarly cathartic games for me.)

[–] [email protected] 3 points 3 months ago

Having actually run something fairly close to this experiment I think I can say Satisfactory, Subnautica and West of Loathing. Yes Satisfactory has the capability of being multiplayer but it's not exactly Fortnite.

[–] [email protected] 2 points 3 months ago

DOOM 2, Minecraft, F-Zero EXpansion Kit

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

Doom Eternal

Age of Empires 2

Minecraft

Those are the ones I go back to all the time, when not playing Counterstrike with friends.

For Doom I'd like to try the hardcore mode at some point and that would take a while to perfect it seems like so five years on an island are ideal. I almost always play AoE2 in Singleplayer against the computer anyway so that's okay for me too. I think Minecraft has the most potential for not getting tired of it. For that one I'd also like to take a one block mod, playing with that extra restriction is quite fresh sometimes.

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