this post was submitted on 22 Jul 2024
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[–] [email protected] 70 points 3 months ago (2 children)

Based.

Though I would 100% be fine with paying for Stardew DLC, the base game is worth so much more than its current price

[–] [email protected] 8 points 3 months ago (2 children)

I have bought it twice, possibly on sale both times but still. I’d never heard of it, and I’d never played any style of game like that, but Nintendo advertised it to me when it launched on the Switch and I eventually bought it. Later my family started taking the Switch more and I eventually bought it again in Steam. No regrets! Happy to support good games from small developers that don’t break the bank!

[–] [email protected] 5 points 3 months ago (1 children)

Oh shit, didn't know it was on switch. Is there a digital only copy or do you need the game cart?

[–] [email protected] 4 points 3 months ago

You can get it on the eShop. Stardew is on pretty much any device that can run it. With mod support, if at all possible.

It's kinda wild to see how many big PC mods have an Android version these days.

[–] [email protected] 1 points 3 months ago

Bought it on Switch, bought it on PC... Don't even slightly regret the 2nd purchase!

[–] [email protected] 1 points 3 months ago

I would rather buy it again or have the update/dlc released after some sort of community milestone in buying and giving away copies.

I really like the fact that its all one complete game and also every gaming person should have a copy, regardless if they can personally afford it.

[–] [email protected] 42 points 3 months ago (2 children)

The Ape family name is honorable

[–] [email protected] 12 points 3 months ago

The Apes always pay their debts.

[–] [email protected] 1 points 3 months ago

What about the Bored Ape?

[–] [email protected] 37 points 3 months ago (1 children)

30 million copies sold. even if he only made a dollar into his pocket for each sale....hes doing alright.

[–] [email protected] 60 points 3 months ago (1 children)

But I have absolutely no problem with that whatsoever. Dude wrote a good, solid, complete game, sold it for a fair price, and made bank. That is the business model I want software to be sold under, and I'm thrilled to see it working for him.

[–] [email protected] 9 points 3 months ago* (last edited 3 months ago)

Right, not only do I not have a problem with this - but it SHOULD be rewarded.

Personally I beat the v1.1 version of the game back in Oct 2016 - but I purchased the game a second time on android because a) i wanted to support a cross platform port and b) the guy really deserves it.

I like it when I have the option to support a developer more, but it isn't expected or required.

[–] [email protected] 19 points 3 months ago (2 children)

I mean this is great, props... But didn't he already make his nut with this game?? I mean I can play it on my fucking Tesla, I assume he got paid.

[–] [email protected] 40 points 3 months ago* (last edited 3 months ago) (1 children)

Sure. He made many millions of dollars within the first couple years of releasing it. That's why he can pretty much do whatever he wants, including continuing to work on the game without charging additional money for it. And of course, it keeps selling more copies, and will for many years to come, so he has tons of money continuing to flood in.

He certainly seems like a pretty grounded guy, and it's nice that he tries to be cool about stuff, including not gouging the player base for more money. Being an individual has huge advantages compared to being a corporation, in some ways. A corporation would pretty much be obligated to maximize profit. He can just be pleased that he brings joy to millions of players, and has already made a fortune.

[–] [email protected] 16 points 3 months ago

Yeah - I don't want to be too dismissive. I've read interviews with him, and despite his success, he hasn't measurably changed his lifestyle or fallen into the traps a big influx of money can cause. It honestly reminds me of No Man's Sky (minus the redempetion arc) where enough money was made from the base product that it funds ongoing development for the forseeable future.

[–] [email protected] 3 points 3 months ago

Yeah. He deserves his success, and I'm happy to hear he's doing good things for his customers... But this kind of reads like a slight on all the developers who release DLC for profit. The vast majority of companies don't succeed this well on any game.

So I'm glad he's said this, but I also don't think poorly of devs who release for-profit DLC, either.

[–] [email protected] 14 points 3 months ago

CA is too good for us.

[–] [email protected] 7 points 3 months ago

Fucking legend

[–] [email protected] 3 points 3 months ago (2 children)

The sad part is that the idea behind DLCs (to develop further content for a game already released, in exchange for additional money) is reasonable. Or it would be, if shitty developers didn't abuse it to the point that it stopped being "downloadable content" to become "dumb and lazy cashgrab".

I also think that CA isn't just being benign with this statement, or his whole "let us not be arseholes" approach towards development. He's being smart; player trust might be hard to measure but it has direct impact on word-of-mouth advertisement and piracy, so it's basically the difference between "everybody knows it, plenty bought it" and "the few ones who know it pirated it".

[–] [email protected] 2 points 3 months ago (1 children)

Another excellent example of this working is Factorio.

The original game doesn't cost a fortune, it's made by a small extremely dedicated team. They polished it so hard the shine made everything else look like vanta black. Playing Factorio ruins other games because the depth and quality of everything else is so poor in comparison.

The game came out in like 2013 early access. Full release completed in 2020. A decade after initial launch, they are going to offer a DLC, that will cost money.

Absolutely happy to pay for a DLC for that perfection.

[–] [email protected] 1 points 3 months ago (1 children)

I'm not happy to pay money for that DLC.

Are you kidding me? Already have 1400 hours in the game. And if this DLC is gonna double the base game, I'm screwed.

[–] [email protected] 1 points 3 months ago

Yeah factorio doesn't cost money, it costs you years of your life

[–] [email protected] 2 points 3 months ago

This sounds like a therat/promise of seppuku. What a legend.

[–] [email protected] 2 points 3 months ago

I don’t think charging for content is the problem, it’s just the way some companies do it.

[–] [email protected] 1 points 3 months ago

Such an incredible game and a great humble developer. Honestly, there’s nothing I can think of to do to improve the game from a gameplay mechanics standpoint, but there are a few technical back-end things I do wish it had :

  1. Cross-platform compatible cloud-based save support. I want to be able to play in my same game save regardless of what system I play on. I don’t even mind paying for the game multiple times, but I want to have a singular Stardew account that I can sync somehow between PlayStation, Steam Deck, iOS, etc.
  2. Cross-platform multiplayer. If I want to play on my Steam Deck and hop into my spouse’s farm on the Switch or whatever… or have them be able to do so on mine.
  3. Mixing local and online co-op. If my kid wants to play with my spouse split-screen and I want to play on my desktop, again - would love to just be able to do so more seamlessly.
  4. Dedicated server support.

I know at this point doing those things would be very hard from a technical standpoint since they’d probably require a lot of deep work in a code base that was not built to do any multiplayer to begin with, but I still would love if they could somehow do so or fork the base game to allow it to be done by the community.

[–] [email protected] 1 points 3 months ago

I love Ape, and think he's one of the best devs out there.

I don't mind paid DLC like Elden Ring or Factorio 2.0, when it's basically a whole complete game on top of it. But anything micro transaction can go right to hell

[–] [email protected] 0 points 3 months ago (1 children)

Rimworld devs sweatin' rn.

[–] [email protected] 0 points 3 months ago (1 children)

Meh. They charge for DLC, the DLC is optional and adds a lot of depth to the game, it’s a small studio…

I’ll take it

[–] [email protected] -1 points 3 months ago

My dude it's a $125 indie game. Devs think they're paradox or something.