Fucking hell
Why does everything new coming out have to be a goddamn live service?? Don’t you have a blood dragon 2 to develop Ubisoft??
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Fucking hell
Why does everything new coming out have to be a goddamn live service?? Don’t you have a blood dragon 2 to develop Ubisoft??
Gaas. Everyone sees other gaas games and decided they want money printing machines too.
Yeah, but this game is in development after HyperScape and that cancelled Ghost Recon multiplayer game.
That's not really relevant. Different teams. FarCry 7 is going to have multiplayer and single-player like the past few have had. They just now are making it a more developed side. It's a natural progression to success.
They're different teams, but it's relevant because, according to this article, this spun out into another live service project after HyperScape quickly died and the Ghost Recon game wasn't going to recoup its costs. The entire industry is facing a live service reckoning right now; it can only support so many, and making more expensive games like this isn't panning out.
EDIT: Man, I forgot XDefiant too. If that game isn't cancelled before it officially hits 1.0, it'll likely be shut down within 18 months.
I guess maybe look at it this way, if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that's surely to sell well? Right?
That said they also stated in the article that this multiplayer game has been changing scope throughout its 7-year development. Sadly, this means they are almost certainly in development hell. Hopefully, they find the path through but we'll see if and what they release.
if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that’s surely to sell well? Right?
But it's been spun out separately, according to the article...I think we're talking past each other. Ubisoft and Sega are not the same company, but Hyenas was Sega's most expensive project ever, and they still found the best decision to be not releasing the game at all, which makes some amount of sense because live service games have recurring costs. Maybe Ubisoft is staring down that barrel right now, as there's definitely a world where, like with Ghost Recon, a successful franchise's name won't carry your live service endeavor to even recouping any costs as opposed to just killing it in the womb and avoiding the sunk cost fallacy.
It is my hope, and it's possibly the reality, that Ubisoft has discovered that live service games are not guaranteed money printing machines. Then maybe we can get back to an industry that isn't so intent on destroying itself rather than the semi-dark-age we're in right now.
You were originally talking about HyperScape, not Hyenas. Technology in a studio is typically shared between projects. So it's somewhat likely that Ghost Recon, HyperScape, and this FarCry 7 multiplayer game contain some of the same codebase. Certainly not a guarantee but it's more likely than not.
That said, Wildlands is still up, the sequel did poorly for a number of reasons, pushing out a sequel to a live service game is always risky, especially within a 10-year period. Live service games are expected to be continuously updated. Overwatch 2 is a great example of how to mismanage your well-received live service game. Overall, Ghost Recon Wildlands is still making enough money to keep it afloat. Breakpoint went too far in monetization and overall too fast in title iteration.
Ubisoft, like many giants, isn't going to give up on GaaS games any time soon. If anything you'll see more and more. GaaS isn't how I want to see the future but I don't see a games industry future without GaaS being fairly dominate. I don't think anyone sees them as a guaranteed money-printing machine. There are far better and safer investments than games to get money-printing machines. Real estate is a big one. Ubisoft is still a company of artists but equally, those artists are putting money first because we live in a capitalistic society where rent needs to be paid first and foremost.
Overall, though, I don't see the industry destroying itself. It's certainly in a squeeze right now simply due to consolidation. The mass layoffs we are seeing are because a bunch of giants have been buying up companies and expanding. Now the major companies have lots of IPs and brands to work with, they are cutting everyone that doesn't fit the exact future needs of monetizing those IPs. In the grand scheme of things, it's actually beneficial to the growth of small indie studios. Now that talent is likely to start and contribute to small indie studios. Hopefully with the business knowledge that corporate structures are only good for those on top. Maybe we'll see the growth of cooperative studios.
You were originally talking about HyperScape, not Hyenas.
You say tomato, I say...it works better when spoken.
Ubisoft, like many giants, isn’t going to give up on GaaS games any time soon.
Like the above, I'm just saying there are only room for so many. Remember how everyone wanted a World of WarCraft? And everyone wanted a Call of Duty? And everyone wanted a League of Legends? And everyone wanted a PUBG? Those games, and like two of their competitors in most cases, are still around, but there just isn't enough room for more when you're the Nth battle royale (HyperScape) or extraction shooter (Far Cry). No one can predict the future, and my own biases are informing what I'm taking away from my own observations, but you have a problem where the audience now knows that when you sink money into a live service game, it's likely dead in a year, and you're out of pocket $X with nothing to show for it when the servers are gone.
Overall, though, I don’t see the industry destroying itself.
No, it actually is. Not the entire industry but the live service end of it and the games they created. They're designed with kill switches, self-destruct buttons, or whatever other metaphor you like. They're burning down the library on their way out the door, which is why, short of YouTube footage, I don't see how this can be anything other than a semi-dark age for the medium. Semi because plenty of games are not bound to servers or some other form of planned obsolescence, but a lot of high-profile releases most certainly are, and they'll be lost to time. Meanwhile, games from 30 years prior still live on and can be enjoyed by people who weren't even born yet when they released.
I'm totally with you on some studios shrinking, other studios forming, and the circle of life continuing. My prediction for the industry was way faster than the reality of things, but I foresaw that studios like TinyBuild, Embracer, Devolver, Anna Purna, and the like would inevitably come to be and grow, because there are games that the big AAA publishers just don't make anymore, and people still want to play those games.
you have a problem where the audience now knows that when you sink money into a live service game, it’s likely dead in a year, and you’re out of pocket $X with nothing to show for it when the servers are gone.
Absolutely but that's also the same with every other endeavor. The issue here is risk vs innovation. All of the games you named are iterations. Everquest, Medal Of Honor, Dota (WoTC), and even PuBG started out as a Day Z mod. The big studios are looking for the least amount of risk with the most amount of innovation. They hope they can tweak things. Games that aren't still around can still be fairly profitable. Even if it's just profitable enough to get investments to lift your studio up.
That said I don't see GaaS going away because it creates consumer buy-in. You put data and accounts into the databases. It means you aren't just a one-time customer, you are a statistic. You are just a part of this large group that has its hooks directly into your email, and credit card, and can market to you. It's why so many storefronts are popping up. It forces loyalty, especially when you consider cross-game promotions which may become a thing. They've certainly been trying to find a path forward on that with NFTs and blockchain crap.
No, it actually is. Not the entire industry but the live service end of it and the games they created. They’re designed with kill switches, self-destruct buttons, or whatever other metaphor you like. They’re burning down the library on their way out the door, which is why, short of YouTube footage, I don’t see how this can be anything other than a semi-dark age for the medium. Semi because plenty of games are not bound to servers or some other form of planned obsolescence, but a lot of high-profile releases most certainly are, and they’ll be lost to time. Meanwhile, games from 30 years prior still live on and can be enjoyed by people who weren’t even born yet when they released.
Ah, okay as someone who has worked on numerous titles that can no longer be played, I totally see your point here. It's not that the industry is dying though. It's history isn't able to be preserved. This might suck to hear but I've worked with multiple large names from the 90s and they have built great studios, that they are now using to target GaaS games. They'll point to games they made before as inspiration and I've pointed out how you can still play those games and GaaS games can be created to be preserved. They just don't care. Multiple times I've seen people say "We are worried about building a game now, not when we can no longer support it. We'll worry about that when we are shutting down." Like they don't already know that there isn't money to worry about those things when they shut down. With one of them, I worked for 3 years on building a backend we could securely release to the public but they shut the game down 3 months after release without releasing anything. They don't care to release things so that people can still play them. If they shut them down, they see them as failures. No matter how much money they already made.
That's precisely the thing I hope we've finally hit a turning point on, and that we have some evidence that we've hit that turning point. The metaphorical landfill filled with dead games as a service got so many more games this year. Especially because so many of these games are designed to monopolize your time, perhaps they'll realize there isn't enough time on earth to dedicate to this game when it's already being dedicated to 100 other games. Then they can come to the conclusion that there's more money to be made in 5 short experiences than 1 game that you're intended to play indefinitely.
I hope so too but I feel like we've not hit there yet. In some ways the sort of online, account creation requirement will grow and grow. To play single-player games now, you need to login to some random service.
Yeah, that's why I stopped buying EA games and why I didn't buy Tony Hawk. I'm not alone in the forums when asking about that stuff, and we'll see how much momentum that carries.
Why can't we just have cool multiplayer modes in games instead of a separate game?
Honestly, I prefer this, as long as the single player option is unaffected by the multiplayer component's performance, and the resources allotted to the SP game don't suffer because of the MP.
Historically, some of the best multiplayer components attached to single player games were done with very few resources in a matter of weeks, like Halo and Goldeneye.
Tack Call of Duty Zombies into that list too, but Moonguide has a point. CoD: BlOps 3 was the last really good zombies experience and that was just as they were starting to turn it into an MTx nightmare.
True, but that was before mtx became the name of the game. Nowadays when a game has a multiplayer component with no bells and whistles and just works, it's an outlier.
And now those games just get shut down with no recourse. Eventually, those companies will realize that they're better off making a multiplayer game that doesn't get 5 years worth of updates to chase after bazillions of dollars that never materialize.
multiplayer networking is something that absolutely takes longer then just a few weeks
Sure, and game development in general takes longer than it did 20 years ago, but allocating a proportional amount of resources is all you need. If it's a hit, it's a hit. If you want to patch it up a bit to fix some glaring flaws, go ahead. Expecting it to maintain tens of thousands of simultaneous players is going to end up with the dev putting lots of resources into something unlikely to be the next big thing.
I liked how FEAR did it back in the day. The multiplayer was a separate game you could download for free and play. Then, if you liked the game, you could pay for the single player.
I definitely don’t mind the multiplayer being separate. I typically buy games years after their shelf life and their multiplayer is usually dead, so having that MP component be a separate download would save me space for something I can’t even play
This sounds awesome, extraction shooters are a genre I’m glad is taking off
Same, but I'm still eagerly waiting for someone to do the genre better then Tarkov. But so far, nothing has scratched the itch like Tarkov.
Fair! The place I’ve played it most is a VR mod called Escape from Pavlov, so it was a bit basic feature-wise but still a ton of fun
escape from Pavlov
Rings bell
You might escape from Pavlov, but you can never escape your own responses.
I've been a long time Marathon fan and I think the new game has the potential for greatness. The art style is out of this world
Marathon was a bit before my time, but I definitely agree, the art style on the trailer for the new marathon looks really cool. But between cod dmz, marauders, the cycle frontier; I'm just a bit skeptical that anyone can properly replicate what makes Tarkov such an interesting and addicting game style.
That being said, definitely hoping for some proper competition to Tarkov as it has some serious issues that I don't see getting fixed anytime soon.
Not the biggest fan of extraction shooters, but the permadeath mechanic sounds interesting. Although I'm not sure how common that is in this kind of game.
I know Hunt: Showdown has a similar mechanic, and might be the most popular one outside of Tarkov