this post was submitted on 17 May 2024
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I have a triple monitor setup right now, but am thinking of trying a single ultrawide monitor. What is your preference?

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[–] [email protected] 3 points 5 months ago (1 children)

I bought an ultrawide monitor, and it has over the years, become my least favorite part of my setup. The games that I play usually do not even support ultrawide, movies don't support it, and Youtube videos do not support it.

Basically, I spent the extra amount of money on a monitor that shows black bars 90% of the time I am at my desk, and that has really soured my experience with ultrawides.

The next monitor I get will be a flat, 2 or 4k OLED monitor.

[–] [email protected] 2 points 5 months ago

But when it works it's excellent, reminds me of going from 4:3 to 16:9. Playing 16:9 feels jarring, like I'm playing with blinders on. I'm not sure what you're playing but most of the games I play do support 21:9.

And YouTube actually supports 21:9, it's just that most content creators don't make videos in that format.

[–] [email protected] 2 points 5 months ago (1 children)

As others say…. Multiple monitors for work. One big ultra wide for gaming.

My only “complaint” about ultra wide is that most gaming ui’s aren’t configured for them. Meaning that to look at the mini map in a game like Cyberpunk, you have to take your eyes off the centre of the screen. Then you will crash your car.

[–] [email protected] 1 points 5 months ago

As someone who dabbled in gamedev (no expert though), I would find it hard to find a solution for the UI problem. The base of many UI implementation is always a reference screen resolution where stuff gets resized and/or stretched according to the width of the monitor. So if a minimap is, let's say, placed 40 pixels from the edge of the screen, it will always be 40 pixels from the edge of the screen. Creating custom UI's for every resolution would be really timeconsuming.

Maybe some day it will be the standard that you allow people to customize the UI and drag things around themselves. But for now, such systems are not readily available in game engines and would have to be custom built.

[–] [email protected] 1 points 5 months ago

as someone who games on 3 27" curved screens, i think id like a single screen with no bezel much better

[–] [email protected] 1 points 5 months ago

Just a single 16:9 for me.

If I want immersion, I'll wear my VR headset.

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

32:9

You cannot go back after trying it :D. Ultrawide screen for life. (i've been a 29 ultra wide + 24" user. Then I changed for a standalone ultrawide 34". Since december I changed for a standalone ultrawide 49". And it's like a dream for me.)

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

You cannot go back after trying it

I did! Used to have a Samsung 49" ultrawide. After using it for a couple of years, I sold it and got a 16:10 32" QHD, which I found worked better for me (+ one or two laptop screens for chat / random stuff when I'm doing serious work).

The biggest issue I had with the ultrawide is that most of the games that I played weren't optimised for it, especially in some games where things like the mini-map might be at the far end of the screen, or worse, if it was an older game then you'd have to put up with black bars, or play the game in windowed mode.

[–] [email protected] 0 points 5 months ago (1 children)

I've never gotten the point of ultrawide. It's bigger and more expensive than 3 monitors, yet can fit as much as 1... Because yk, you can only have 1 fullscreen window per monitor.

Yeah, I'm triple monitor all the way.

[–] [email protected] 0 points 5 months ago (1 children)

It's pretty easy to just split the ultrawide into as many virtual monitors as you want. At least on Linux, I have zero experience on Windows or Mac. That said, I prefer 2 monitors, one vertical.

[–] [email protected] 0 points 5 months ago (1 children)

But why split the ultrawide into virtual monitors when you can just buy 3 monitors for less money than an ultrawide

[–] [email protected] 1 points 5 months ago

Maybe you want an ultrawide for some tasks. I can see why people use them, it's not something I've felt I need.

[–] [email protected] 0 points 5 months ago (1 children)

3 monitors, any day. I already hate 16:9 over 4:3

[–] [email protected] 1 points 5 months ago
[–] [email protected] 0 points 5 months ago (1 children)

I'm rocking a 21:9 ultra wide with a 16:9 secondary monitor. Best of both worlds, in my opinion.

[–] [email protected] 0 points 5 months ago (1 children)

how do you arrange your monitor config? side by side, on on top, or?

[–] [email protected] 2 points 5 months ago

I have the ultrawide monitor straight in front of me, and the 16:9 is to the left side of it, angled towards me.

[–] [email protected] 0 points 5 months ago (1 children)

Not me only having desk space for 2 monitors... one 4:3 and one 16:9 and I can barely fit those lol.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

I always thought monitor clamp arms were stupid until I saw in real life how much space it saves. It is so worth it to have more desk space and to keep your desk clean (literally and figuratively).

[–] [email protected] 0 points 5 months ago (1 children)

I run triple LCDs at work and an ultrawide OLED at home. I prefer triple for productivity because of W11 window snapping, you can divide the three screens up really well in no time. For games I prefer the ultrawide, the unbroken picture and smooth curve are great.

[–] [email protected] 1 points 5 months ago

You might be interested to learn of the Fancyzones Powertoy which makes snapping windows to preconfigured zones quite easy.