this post was submitted on 19 Nov 2023
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One of my first tasks in my game development career was to change the data type used for the main currency in [Famously Addictive Farm Simulator Game], because a user had exceeded the maximum value.
I eventually found out approximately how much IRL money this person had spent on this game…
6 figures. And not barely 6 figures.
People don’t spend that much because they’re just having fun.
There is absolutely something different about these kinds of games. It’s abusive and dangerous, and we should consider it a health hazard.
I'm glad this comment section seems to agree that some fault lies on the game companies, too. I get it that parents gotta also parent, but when games are hiring behavior/psychology experts to design their games to become addictive and suck in people's money as effectively as possible.. adults struggle enough with resisting gaming addiction, let alone kids.
I know a guy that spent all of his free time, and on average $2,000 a month, on Genshin Impact.
I have two kids. The idea that these games are not addictive is laughable. Something only someone without kids that have found roblox (or similar games) could possibly convince themselves is true. Even just looking at all FTP games I play, I can see how they are taking advantage of that need for the fix to pull money from you at the most opportune time. Lucky for me, I don't really have an addictive personality so I'm easily able to set aside those things.
But my kids have not developed the same level of self control or self-realization yet. They just continually want that dopamine hit. We definitely limit screentime and what they play (roblox is out now). In the times we have done "device free weeks" you can absolutely see the change in behavior from the withdrawal period right after you take away the game, to at the end of the week when they barely even complain at all that they can't play.
I remember when my older kid went away to sleep away camp for 2 weeks, and when he came back how his younger brother talking about the games seemed so foreign to him. He like had completely detoxed and didn't care at all.
There is definitely an element of parental responsibility here too. But you what the author doesn't seem to realize is that it's not so easy. All of the kids are playing games these days, and it is a common past-time. While you could just say "no games" and call it a day, I don't know of a single family that does this. Even the ones who are very strict allow their kids to play some switch games. Even the ones that think their kid has some kind of gaming addiction (and have taken away all online games) let's their kids play certain console games as well because they don't see it creating the same behavior. And if you open the door a bit, it's a constant battle trying to figure out where that line in, and you're competing against big money using experts to figure out how to win that game. It's an extremely hard game for a parent to win.
It would be much easier if it were illegal to use these intentionally addictive mechanisms in games targeted at non-adults.
I'm really just driving home your point here.
I played a lot of clash royale, which I loved, and people always whined about it being ptw. This is because you reach a certain point that is hard to pass with your current card levels, where your win loss ratio goes to 1-1. But what would happen is you would pay some money to upgrade your cards, and then you rise in the ranks a bit, and then right back to being at the point where you are at a 1-1 w/l ratio.
It was really just "pay to do the same thing at a higher rank."