this post was submitted on 03 Jun 2025
468 points (99.6% liked)
RPGMemes
12070 readers
952 users here now
Humor, jokes, memes about TTRPGs
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Some stuff to remember, if you don't want a TPK
Never expect that the party will surrender.
If you tell the party it's dangerous don't go there , you can bet they'll be there by the end of the evening
Ignore the critical fail rules when a PC use explosive
this is where dm'ing is much more about storytelling and less about direct mechanics.
for example, in this case I'd let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea... "Your weapon doesn't have the range, for shit's sake, the arms are hundreds of feet long, it's much larger and further away than you assumed." Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what's happened.
Now, when they follow the fucker to it's lair.... then it's on like donkey kong lol, stupidity can only survive so many attempts.
Fourth thing to remember:
If your party suffers an avoidable TPK once, they won't do it again
Maybe not the exact same TPK, but some will definitely find another very avoidable TPK and try to solve it via headbutts