this post was submitted on 12 May 2025
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Gaming
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Called it quits on Blue Prince last week. 20-30h in and I hit the main goal of the game of reaching the 46th room. I started scratching at some of the deeper puzzles and mysteries to solve but I think the combination of some frustrating mechanics (drafting the right rooms, running out of resources, etc...) along with time being a premium, I had to stop myself. I just realized my excitement for "one more run" just wasn't there and rather than sour my opinion on it, it was better to move on and appreciate the depth that's there for people getting into it. Super impressed by everything that I've seen in it and definitely recommended if you're a fan of puzzles and taking notes to piece a lot of things together.
And on what feels like the other end of the spectrum, I started Skin Deep and am having a blast. It's such a weird, stylistic immersive sim where you're rescuing these low-polygon cats from pirates taking over their spaceship. The humor is good and the systems interact really well. Everything telegraphs what it can do, how it can be used, and the game seems to reward experimentation. I'm trying to be stealthy but there's no penalty to breaking stealth, and some rewarding per-mission objectives that encourage you to check everything out.
You also get to flush heads down toilets which is pretty cool (and definitely something missing from Blue Prince)
I get that on Blue Prince. Even with the RNG control you're afforded late game you're still heavily affected by the luck of the draw. I still think it's one of the best games I've ever played.
If you're looking to see the rest of the game through someone else's eyes to get a glimpse of the remaining puzzles I thoroughly recommend Luckless Lovelocks playthrough on YouTube. It's still ongoing but I've really enjoyed his note taking and puzzle solving.
Definitely good to know. I don't think I'd call it one of the best I've ever played but it was certainly awesome as pieces started clicking into place and I could see the outline of how it would go. I'm curious to see what else is really in there (I've spoiled some bits and pieces to it) and may go down that path. Thank you!
All the detail, the world building and the little pieces of narrative, the puzzles within puzzles and the constant feeling of the game just opening up under you and always throwing things at you making you go "wait, how big is this game?" was just so cool.
I might be high on recency bias in my praise but I was thoroughly enamoured with it.