this post was submitted on 26 Apr 2025
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I'm sure you're not alone but can I ask why? Some games use it better than others, and the tech has come a long way. If I have to choose between native 4k and 40fps, or 80 or even more fps with tiny artifacts that I only really notice when I'm actively pixel peeping... I mean, I'll take the latter, personally.
But with those options, your latency is still equivalent to 40fps so it won’t feel any snappier and now you’re introducing artifacts so the image quality is worse. I get upscaling. I don’t get why anyone would ever enable frame gen.
Neither I or the person I was replying to were talking about frame gen.
As for the latency, not in a way that I notice. I'd rather play 80 or more fps upscaled with minute artifacts that I don't notice, than 40 fps native 4k, just as I said. It feels much better to me, even if it's placebo.
I view upscaling as giving a developers a cop out for not having to optimize games, as well as an admission of noting capable of enginner gaming GPU's that can do 4K ultra path tracing 165fps.
I'm also getting suspiciois that AAA+ games are dismissing original wring and story development to replace with flashy graphics and then sell it on how good the game looks. Indie studies don't have the budget for upscalling, no 6 year old games from anybody has upscaling, I find it to be more of a gimmick than a solution. Nobody plays a game 4 years after release because of how good the game looks for grahics.