this post was submitted on 10 Apr 2025
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[–] [email protected] 1 points 1 day ago (1 children)

Dark Souls is mechanically easy (just learn patterns and dodge) but it has high number difficulty because you can die in 1 hit and it takes more than 1 hit to kill enemies

I see it as the opposite.

Dark Souls is mechanically difficult because you need to get good at the mechanics to succeed in the game, gaining levels really won't help.

In short:

  • mechanics - player needs to get better
  • numbers - player needs to grind
[–] [email protected] 1 points 1 day ago (1 children)

Maybe players view it differently because we’ve moved away from making games mechanically difficult

[–] [email protected] 1 points 1 day ago (1 children)

There are still plenty of mechanically difficult games, such as:

  • Titan Souls - you and bosses have 1HP
  • Cuphead
  • Celeste

There are plenty more, but each of those is mechanically difficult and there's no way to grind to make up for lack of skill. Dark Souls is an honorable mention here because you can make up for some lack of skill by finding better gear, but it's still more on the end of "mechanically difficult" than "numbers difficult."

[–] [email protected] 1 points 23 hours ago* (last edited 23 hours ago) (1 children)

Finding better gear isn’t number difficulty

Mechanical difficulty is your entry barrier

You want low mechanical difficulty because it’s easy for the player to pick up and start learning

Titan Souls - you and bosses have 1HP

If that’s what makes it hard then it’s a number difficulty - a clue is that you used a number. If you gave the player god mode then would it still be as hard? If so then it’s mechanically difficult

[–] [email protected] 1 points 3 hours ago

If that’s what makes it hard then it’s a number difficulty

I disagree. Giving both the player and bosses 1HP means there are no numbers because one hit kills you (and them). So the only way to adjust difficulty is through mechanics, as in boss movesets, constraints on controls, etc. It's quite literally the opposite of a "numbers" game.

The opposite would be a typical JRPG. Bosses are more difficult if you're under-leveled, easier if you're over-leveled. Getting better stats, gear, etc makes the game easier because you have better numbers, so grinding is encouraged if you're having trouble.

In short:

  • "numbers" - adjust difficulty by adjusting access to better numbers (XP, gear, abilities, etc); players improve by grinding XP, gold, etc
  • "mechanics" - adjust difficulty by adjusting mechanics (movesets, speed, variety of enemies on screen, etc); players improve by practicing