this post was submitted on 08 Sep 2023
120 points (100.0% liked)

Gaming

30520 readers
369 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

So far, Starfield is an awesome game, but now I have an urge to pick up my character on no man sky, and I’m having trouble putting that game down right now.

Anyone else experienced this for example urge to play another space game?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 6 points 1 year ago (2 children)

There's a solid complaint IGN made that I think is completely true, that starfield has too many of its most fun systems that don't unlock until you unlock the appropriate skill, and nothing in the game even tells you to do that. Disabling and boarding starships is a big one, or using boost packs; modifying weapons and armour too. Depending on how you ran your 12 hours you might be missing some of those.

Performance is a big one too. There are already some good looking performance mods on nexus iirc

[–] [email protected] 3 points 1 year ago (1 children)

Starfield has the problem that horizontal progression games like horizontal progression mmos have, which is they have a LOT of things you can do unlocked after a certain point (getting to constellation for the first time) but doesnt handhold you to any of the other features.

People who get sidetracked easily dont have that problem because they like picking and choosing what they want to do. People who need guidance gets lost in the options.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (2 children)

imo the main problem isn't that there are a lot of things, it's a major lack of information about game systems really. The game gives you a boostpack and tells you it'll help, but doesn't bother to pop up and tell you you'll need a point in boosters if you want to use it. It shows you how to target enemy engines but doesn't tell you you'll need a point in targeting if you want to do it yourself. It's an obvious, silly miss. I don't mind that these things need points, but it's annoying that it doesn't tell you, especially when they have a place in the game where they easily could.

Lots of places really. Outside the tutorial sections of the main quest, why not have my boost packs say like "basic boost pack - function locked unless you have Boosters 1"

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Not to mention you have twice as much work to unlock upgrades. You not only need the skill point, you need to research it. Then, and only then, can you actually build it. I don't know why they needed to lock them behind both the skill and wasting the same resources used to build a thing so you can basically open a second lock on it. It would have been fine with one option or the other; it's kinda stupid to have both.

[–] [email protected] 2 points 1 year ago

I don't mind the mechanic of the double unlock. I do think a lot of the unlocks themselves are phoned in. Was just ranting about how bad the "install 15 unique ship parts" one is with a friend, like why not something kind of interesting instead of such a grindy one? "Make a ship with only one engine and a top speed of 150" eg.

[–] [email protected] 1 points 1 year ago (1 children)

Hence, but doesnt handhold you through them.

It has the functions, tells you very little about them because after the intro moments, theres virtually no tutorials.

[–] [email protected] 2 points 1 year ago (1 children)

Yeah. I'm agreeing with you I think, but my main gripe here is that even in the intro/tutorial moments they don't actually tutorial anything.

[–] [email protected] 1 points 1 year ago

They tutorial the basics of how to fly a ship and loot space items, without informing you that some of its features are locked behind skills (target mode, thrusters for strafing)

[–] [email protected] 2 points 1 year ago

I think, yeah, that's another issue. It's got a very disparate kind of approach with a bunch of mechanics that aren't all related. I mean, that's not unusual for Bethesda, but I think I also forgot how much I prioritize in their other games and was kind of overwhelmed here and didn't really prioritize stuff like I do with Skyrim or Fallout.

And yeah, going to your example, boost packs was initially confusing to me. I get one from Constellation, telling me that now I should be able to get some height but then I realized I can't actually use it until I unlock the skill.

As for how I spent my 12 hours, I absolutely missed out on a lot. The game is massive, but the performance issues kind of prevented me from really getting into it gameplay-wise. Also fucked myself with some of the traits I picked, which I know you can get removed in-game pretty easily, but since you can't replace them, it feels like I might as well have not used any.

When it comes to mods, yeah. Problem is right now I'm on the Game Pass version, so Nexus has some but not a fortune of compatible stuff. I'll buy it probably winter sale on Steam, which will have much better support for mods. Hopefully Creation Kit comes out early next year as well. When that happens, the quality and scope of mods is going to explode.

I mean, I might give it another chance before then, but I'm content to wait a while. I'm pretty patient with all games and usually only play them a year or so after release. Only reason I played this on release is because of my Game Pass subscription. If I didn't have that, I wouldn't have bought it until like next year. Might still do that, buy it during the spring sale, rather than winter. No rush.