this post was submitted on 29 Mar 2025
13 points (100.0% liked)

Worldbuilding

1580 readers
1 users here now

Rules of !Worldbuilding:

See here for a longer, more explanatory version.

Related Communities

For conlang (constructed languages) discussion check out [email protected] Feel free to discuss the your conlangs in our community, as well!

founded 2 years ago
MODERATORS
 

I have things that I can confidently call conworlds going back to my middle school days in the late 90s.

My current Lonely Galaxy setting is a rework of an earlier project I called variously The Last Grand Adventure or En after the in-universe name of the world. It has roots going back to my freshman year of college in the early 2000s.

I conworld mainly as a means of escapism. My current conworld was born out of a time of extreme stress. I couldn't handle the real world, so I retreated into my own. Perhaps not the most healthy way to cope, but eh.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 4 days ago

The first step in the world I currently use as the basis for most of my fiction, and all of my ttrpg needs started in jr high for me too. This would have been late eighties, though I'm having trouble pinning down in memory exactly when the initial idea popped into my head.

I wanna say it was in physical science class in the eighth grade, which would have been 87? But it might have been earlier than that, depending on exactly how I trace the lineage back in precursor thoughts, as far back as the sixth grade. I tend to really count the initial phase a little later though, since it wasn't until my junior year that I set it down on paper, which would be 90?

Anyway, the lead up to setting it to paper was a year or so of internal storytelling, daydreaming casually. I didn't initially have a plan, per se, it was just ideas around d&d, plus ideas sparked by fantasy reading. Just a series of what ifs that got stuck in my head until I decided to really use it when constructing a home brew setting instead of using prefab stuff for d&d.

That first piece of paper was just a list of gods, and how they managed to win the position they had, just rough outlines to use for players wanting to run clerics.

Truthfully, the first five years or so, almost none of the world building was on paper more than that. It was all kept in my head as it got used in play.

Then, the system I had built up got used by my best friend in his first run as GM, so he wanted a lot of information about the hows and whys of it all. So I started scribbling notes in the booklets about the history of things, the underpinnings of how the magic actually worked, how and why the various churches and factions and such came to be as they existed in my version of the setting.

He didn't use all of it, but having the majority of it written down made it more important to really work at. It eventually got compiled into its own folder (as in an actual folder, this was before I had access to a PC).

That was in the mid nineties somewhere. It was still not until the turn of the century that I started writing fiction based on the core concepts. I had written some fiction before then, but never in the setting and system that I had put the work into.

After that, though, it started being less general, because it needed more meat than what you need in a ttrpg session. And, that's that :)