this post was submitted on 23 Mar 2025
334 points (96.9% liked)
Games
38917 readers
2 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
Authorized Regular Threads
Related communities
Video games
Generic
- Gaming: Our sister community, focused on POC and console gaming. Meme are allowed.
- Cozy games: Because not everything has to explode to make a good game
- Photo [email protected]
Help and suggestions
- [email protected] : You are searching for a game, but can't remember the name? Someone will find it for you here.
- Video Game [email protected] : Can't find a game to play in among the hundred you already own? Find another one to add to your library here.
- Patient [email protected]: Gaming isn't only about having the latest great games. Good old games are there too.
Platform specific
- Linux gaming : For everything related to gaming on Linux platform, be it on Steam Deck or Desktop Linux.
- Steam Deck : A Steam Deck specific community
Game specific
Language specific
Others
PM a mod to add your own
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Are "plenty of people" enough to make a game commercially viable? And not in an indie way.
I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).
Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.
They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.
"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.
I don't think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.