this post was submitted on 15 Mar 2025
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The Elder Scrolls IV: Oblivion Remake

The much-anticipated remake of The Elder Scrolls IV: Oblivion could be coming sooner than expected. According to reliable insider NateTheHate, the game is set to launch either in April or May 2025, which is earlier than the original June release date.

  • Developer: Bethesda and Virtuos
  • Engine: Unreal Engine 5
  • Features: Significant visual enhancements, revamped gameplay mechanics (including stamina, sneaking, blocking, archery, hit reactions, and a redesigned HUD)

This remake is moving at a rapid pace, with insider reports suggesting that Bethesda is preparing an imminent reveal.


What are the enhancements you think are essential to be included in this remake?

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[–] [email protected] 3 points 1 day ago (4 children)

Must moving from the Gamebtyo/Creation Engine to Unreal seems like a huge leap. Wonder how much that'll affect modding capability or recreating popular mods from the original game.

Kinda sad that this'll seemingly overshadow the Skyblivion team's efforts over the past 15 years... Unless they hired some of their team.

[–] [email protected] 4 points 1 day ago

It will probably have even worse performance though.

[–] [email protected] 3 points 1 day ago

I'm guessing that all mods will more or less need to be remade from scratch (apart from assets)

[–] [email protected] 2 points 1 day ago

I would imagine it'll be similar to GTA The Definitive Edition where the original engine still handles the physics etc. and Unreal is used to render the new visuals and UI.

[–] [email protected] 2 points 1 day ago (1 children)

I have a feeling Virtuos wouldn't work on the game if it was gamebyro.

[–] [email protected] 4 points 1 day ago

I think Bethesda didn't have a choice but to partner with someone, as they don't have the in-house experience with UE5.

I imagine part of why they're even doing this with an old (and internally well-understood) game is so that they can use it as a good starting point to learn UE.

I actually think this is why Sony keeps remastering The Last of Us anytime there's new hardware. It's not so much they feel the game needs it and it's the only way they can keep people playing the series, it's a way for their developers to properly test new hardware and software, using assets they broadly already understand and have on hand.