this post was submitted on 13 Mar 2025
169 points (97.2% liked)
Games
36270 readers
1716 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here and here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Aww man, are they going to take down Skyblivion right when its done?
Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.
Probably the only reason they did it
Or, perhaps optimistically, it's to prepare themselves to transition off of their absurdly dated engine.
Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it's now the creation engine 2... and that was for starfield and ES6. And it seemed like the same engine for starfield.
This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.
If it is in Unreal, that's going to be interesting. Presumably, mod support is out the window then.
Why? I've definitely installed mods for Unreal games.
Well, I mainly mean that they'd need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they'd put that much work in for a cash grab remaster/remake.
I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.
Gotcha. Yeah, I'd expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I'd expect normal support for modding that they usually provide.