this post was submitted on 21 Feb 2025
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Assassin’s Creed Shadows pioneer A New Storyline that will be used in future entries as a base?

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[–] [email protected] 6 points 1 day ago (2 children)

Even if this game functioned worse than Unity at launch, there's basically no world where it's a "colossal" flop, but it would affect sales of the next game. Plenty of previews are positive, so even if this entry is less well-regarded than its predecessors, it will still have its fans and likely do better than Outlaws.

[–] [email protected] 2 points 1 day ago (1 children)

Plenty of early reviews for were positive for Concord and Dragon Age Veilguard, but those ended up being pretty worthless reviews. Access media has ruined critic credibility. It would be stupid to trust a reviewer that knows their media outlet won't get review copies of the next game from a publisher if they review the game badly, because that will absolutely change the review to be more favorable.

If Star Wars Outlaws, a game connected to an IP that absolutely has a way bigger market than Assassin's Creed, did that badly, I can almost guarantee that Shadows will not do better than Outlaws.

[–] [email protected] 2 points 1 day ago (1 children)

Concord reviews being semi-positive don't matter when the audience knows that their purchase is worthless without a critical mass of other people purchasing it. Veilguard actually did do well; probably profitable already or will get there in the next few years on the game's "long tail", and it does have its fans. It was just under EA's projections/expectations, but we also understand from reporting what that game was rescued from. What we know about Shadows is that its pre-order numbers are tracking with Odyssey, the second-best-selling game in the franchise, and people have been dying for this series to go to feudal Japan for a long time. It would take extremely negative reviews to truly sink this game financially.

[–] [email protected] 4 points 1 day ago (1 children)

How can you say that Veilguard did well while not knowing if it was profitable or not?

[–] [email protected] 3 points 1 day ago

We know they sold 1.5M copies in only a few months at an MSRP of $70. We know that very few games cost more than $100M to make, and last I heard, this one barely squeaked over that line. You can do the math there. It won't take long for this game to become profitable if it isn't already.

[–] [email protected] 1 points 1 day ago

Yes, I am excited for it