this post was submitted on 23 Jan 2025
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Hi, I tried a new Lemmy app yesterday. I was already kind of annoyed by different sort icons when using Photon and Voyager, but something snapped when I opened the menu in Interstellar. The third meaning of this arrow was too much.

Voyager Photon Interstellar

Here's a table of all sort icons:

Some of these differences I'm okay with, like controversial sort, but others not so much. Especially when the same icon is used for different things. The symbols become useless if the meaning is different in every ui. I guess because Lemmy-UI doesn't use icons for sorting, other devs just picked something in isolation.

So, my solution is to build a reference icon set that apps / frontends would loosely follow. This could then be added to Lemmy documentation. Any thoughts?

My ideas so far:

  • Hot: fire
  • Controversial: Anything negative or conflict
  • New: leaf, sprout
  • Old: clock, hourglass
  • Scaled: I don't like the scale icon, but it's still better than random.
  • Most comments: Multiple speech bubbles?
  • New comments: Single speech bubble? I like the unread dot in interstellar.
  • Top: trophy, medal, podium
  • Avoid: star (reserve for favorites)

This post was kinda lemmy-specific, but I'm posting to the generic /c/fediverse since other platforms could have similar issues, and extra perspectives don't hurt.

Links:

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[–] [email protected] 8 points 1 day ago (2 children)

No. Fuck homogenized UI design. Let devs do whatever they fuck they want. Pick the app you want and then learn its icons.

[–] [email protected] 16 points 1 day ago* (last edited 1 day ago)

Fuck homogenized UI design

I agree with the opinion, I like diversity, but disagree on what counts. It's a spectrum, and this is at the lighter end. I'm hoping to make the suggestions as loose as possible, just enough to avoid stuff like the first example.

Let devs do whatever they fuck they want.

The point is not to force anyone to do anything, not that they even could be forced. The point is to get people to pay attention to what others are doing instead of unintentionally reinventing the wheel. No hard rules.

Pick the app you want and then learn its icons.

There's no "the" app. For example, I don't like photon as much on my phone, and I very much don't like voyager on desktop. Relearning how to read icons when switching apps can also suck.

But anyway, I'll keep this in mind. If the reception becomes mostly negative, I'll shut up about this.

[–] [email protected] 10 points 1 day ago

^ How to make sure your app has no users.

The reason design has become homogenised is because we want things to be intuitive so that users don't have to learn. They just know. And a more useable app beats a less useable one. Always.