this post was submitted on 14 Jan 2025
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frame gen is blurry af and eats shit on any fast motion. rendering games at 640x480 and then scaling them to sensible resolutions is horrible artistic practice.
Is that a reason a lot of pixel art games are looking like shit? I remember the era of 320x240 and 640x480 and the modern pixel art are looking noticeably worse.
that's probably more to do with a lack of dithering and not using tubes anymore. lots of those older games looked better on crt than they do on digital
a good example is dracula's eyes in symphony of the night, on crt the red bleeds over giving a really good red eyes effect
on lcd they are just single red pixels and look awful
Quite possibly, old games also look worse on emus (and don't even let me start about those remasters, i got incredibly hyped for incoming Suikoden 1+2 on PC but my eyes fucking bleed).